Join Evan Sutton for an in-depth discussion in this video Exploring THE FINGER's FX types, part of REAKTOR: Advanced Instruments and Effects.
- So as you can see there are a lot of different types of effects inside THE FINGER I would really like to explore some of them individually and talk about their different parameters. Let us go ahead and start out with a clean slate. If you go to the snapshots, you can see that there is a snapshot called INIT - THE FINGER Now what we have done is we have essentially set this thing so that all of our keys are now a Highpass filter with a very low cutoff So they are not really doing anything. Let us use the Highpass as an example The Highpass has a cutoff there is an envelope time for modulating the cutoff if we want to and then there is usually a second parameter for each of the effects types, and that is resonance in this case.
So, we have a Highpass filter, let us take a listen there (electronic rhythmic music) That is pretty cool We have also got a Bandpass filter (electronic rhythmic music) And you can always customize by moving the cutoff. There are also some more wacky effects. Let us go to, for example, the Ripped Cone, this is going to be a more distortion-heavy type effect, to say the least. (electronic distorted rhythmic music) Alright we have got other types of distortion (electronic distorted rhythmic music) And in this case we actually do not have a parameter assigned to that second knob over on the right.
Let us go ahead and check out some of the modulation ones. Cone Filter for example (brief music) Now, sometimes the Cone Filter will not actually put out any sound. The reason for this is because by default, each effect is set to 100% WET. What we need to do, is actually turn up the velocity so that velocity is now modulating the WET/DRY balance. When we are using a Cone Filter, we need the DRY signal to have the Cone Filter work properly. (electronic up/down rhythmic music) That was a Cone Filter with positive feedback Here is a Cone Filter with negative feedback (electronic hollow rhythmic music) We can also check out things like Ring modulation, which is kind of fun (electronic rising rhythmic music) Pretty wild huh? Lots of really interesting stuff.
So you can go really subtle if you want, but you can also go really heavy. Let us check out the Tempoflip, this is a delay-type effect (electronic fast beating rhythmic music) So again with that one I was not getting much out of it without using some velocity mod. Let us also check out Position Jitter (electronic hissing beat music) it is a granular style effect (electronic granular stuttering rhythmic music) That one is a lot of fun I also really like a lot of the Pitch Shift and Looping effects, those are a lot of fun.
Here is Pitch Shift (electronic rhythmic in/out music) I also really like to use Loopers to create rhythmic effects (electronic rhythmic music) These Loopers are a lot of fun because we can not only control the Loop point, which is the length of the slice that we are hearing, we can also control the playback speed which will modulate the pitch of the Loop we are playing.
(electronic tapping rhythmic music) The cool thing about this Looper is that it is actually playing the Loop forward, and then backward.
That is what the little space-invader symbols are telling us. Here is a Looper that is just going to play forward. (electronic rhythmic pulsing music) And we can go reverse. (electronic rhythmic pulsing music) We have also got Wavetable modules which are really cool, they are meant to use much smaller pieces of the audio as Loops. (electronic rhythmic music) There is so much that you can do with these things, it is truly a lot of fun.
One thing that I do want to point out right now, is that we have a Global envelope The Global envelope allows us to set how long it takes after we hit a key for the effect to take over. So if you wanted to fade in a little bit more gently, turn up the attack. If you want it to take a moment to go away, turn up the release. I personally prefer to have it be on and off, but that is totally customizable, and the setting should be dependent on the program material you are working with.