From the course: 3D Scanning with a Camera

Orienting a model - ReCap Pro Tutorial

From the course: 3D Scanning with a Camera

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Orienting a model

- [Instructor] In this video, we'll correct the orientation of our model. In Meshmixer, it's really easy to snap the workspace into common views like top, left, and right. If your model is in line with the grid, you'll be able to make better use of this feature. And you can see that right now, our lion is kind of lying perpendicular to the grid. So that's the first change we're going to make. I'll go to the Edit toolbar over here, and I'll choose Transform. The first thing I want to do is go into a front view. Drag this red slider around. Notice that if I mouse over this ring, it snaps in five-degree increments. You can sort of, decide what is best for your model. Sort of just visualizing this bottom here, and trying to get it parallel to the grid. Now, I will orbit with my center mouse button, into a top view. And I will rotate this blue slider around. I'm just trying to get his eyes, sort of, lined up with the grid. You can see that my gizmo here is maintaining its relationship to the model. That's because I have the Local option checked here. Now if I switch back to a World option, the gizmo is going to reset after every move, so it stays parallel and perpendicular to the grid. You can swap back and forth, in the middle of your operation, depending on which is going to work best for you. Let's go back into a front view, into a side view. Feeling pretty good about this. I'm going to tweak this red one just one more time, to make sure that this feels like it's in line. We can also, sort of, drag this up in space, with that green arrow. This little white box here, will move it around in space. And this one here, will affect the scaling. Choose Accept. Now I'm happy with the orientation. We are done positioning our model. So, let's move on to the next step.

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