Join Barron Stone for an in-depth discussion in this video Unified modeling language (UML), part of Programming Foundations: Object-Oriented Design.
- Throughout this course,…we'll be using a few common diagramming techniques…for drawing classes and their interactions.…These diagrams are from something called UML…or the Unified Modeling Language.…UML is not a programming language.…It's a graphical notation for drawing diagrams…to visualize object oriented systems.…For example,…The class diagram gives a very simple…graphical representation of a class.…It has three sections;…the name of the class,…its attributes or fields…and its behaviors or methods.…
It allows me to quickly sketch out an idea that's readable…and understandable regardless…of which programming language I'll be using.…UML includes over a dozen…different types of structural and behavioral diagrams.…Now you should never be asking the question…where can I write some sequence diagrams?…Instead,…you should simply realize…that one would come in handy…when thinking about…or discussing a situation that isn't clear.…For this course,…we'll only be using a few…of the most common types of diagrams…including class diagrams…
Released
11/27/2018- Object-oriented basics: objects, classes, and more
- Encapsulation
- Inheritance
- Defining requirements
- Identifying use cases, actors, and scenarios
- Domain modeling
- Identifying class responsibilities and relationships
- Creating class diagrams
- Using abstract classes
- Working with inheritance
- Developing software with object-oriented design principles
Skill Level Beginner
Duration
Views
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Introduction
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What you should know1m 33s
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1. Object-Oriented Fundamentals
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Object-oriented thinking4m 23s
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Objects5m 1s
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Classes4m 38s
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Abstraction2m 32s
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Encapsulation3m 38s
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Inheritance4m
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Polymorphism4m 9s
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2. Requirements
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Defining requirements5m 9s
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FURPS+ requirements2m 37s
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3. Use Cases and User Stories
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Use cases4m 57s
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Identifying the actors3m 39s
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Identifying the scenarios4m 18s
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Diagramming use cases3m 38s
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User stories3m 53s
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Challenge: Jukebox use cases1m 11s
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Solution: Jukebox use cases2m 44s
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4. Domain Modeling
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Identifying the objects3m 52s
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CRC cards2m 58s
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5. Class Diagrams
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Instantiating classes3m 39s
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6. Inheritance and Composition
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Using inheritance2m 44s
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Interfaces4m 15s
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Aggregation2m 3s
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Composition1m 45s
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7. Software Development
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Software testing3m 38s
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Design patterns3m 48s
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Conclusion
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Next steps50s
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Video: Unified modeling language (UML)