From the course: C#: Design Patterns Part 1

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Overview of the creational patterns for C#

Overview of the creational patterns for C# - Python Tutorial

From the course: C#: Design Patterns Part 1

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Overview of the creational patterns for C#

- [Instructor] The list of patterns we're covering in depth in this course seems short. But as we work on understanding these patterns and common usages, you'll be able to expand your ability, not just to recognize and implement these patterns, but to do so for other design patterns as well. We want to learn how to acquire design patterns for our toolbox. To do this, we'll start with a quick summary overview of all the gang of four patterns, to know where to research for specific situations. The factory method separates the concrete object that is created from the consumer who requested that object. The actual creation of the object can be deferred until the code is actually running, rather than the object being specified at compile time. Let's use a logger as a quick example. Code requests an object with the interface of logger. And a service provider builds and returns a concrete logger based on dynamic configuration or…

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