- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Intermediate
- [Voiceover] Well hello there. My name is Tom Green, and I'd like to welcome you to UX Design Tools: Principle. As user experience assumes an increasingly vital role in our UX work, the ability to prototype our designs containing interactivity and motion to communicate our intent has given rise to a whole new genre of design tools, prototyping application. Principle is a Macintosh-only application that is rapidly becoming a go-to prototyping tool among UX designers.
In this title, we will start by familiarizing ourselves with the Principle interface. Then we will explore how Principle's timeline and drivers allow you to explore motion, interactivity, and even transitions between art boards. With those fundamentals out of the way, we will spend time examining how assets are created and added to Principle, how cropping and masking works, and we finish by undertaking some common prototyping tasks.
So let's increase our UX design skills and start prototyping with Principle.
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
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