- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Appropriate for all
- [Voiceover] Well hello there. My name is Tom Green, and I'd like to welcome you to UX Design Tools: Principle. As user experience assumes an increasingly vital role in our UX work, the ability to prototype our designs containing interactivity and motion to communicate our intent has given rise to a whole new genre of design tools, prototyping application. Principle is a Macintosh-only application that is rapidly becoming a go-to prototyping tool among UX designers.
In this title, we will start by familiarizing ourselves with the Principle interface. Then we will explore how Principle's timeline and drivers allow you to explore motion, interactivity, and even transitions between art boards. With those fundamentals out of the way, we will spend time examining how assets are created and added to Principle, how cropping and masking works, and we finish by undertaking some common prototyping tasks.
So let's increase our UX design skills and start prototyping with Principle.
Foundations of UX: Prototypingwith James Williamson1h 39m Beginner
UX Design Techniques: Paper Prototyping (2014)with Chris Nodder24m 25s Intermediate
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
Next steps1m 2s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.