Join Tom Green for an in-depth discussion in this video How to use paging, part of UX Design Tools: Principle.
- [Voiceover] We conclude our look at drivers in Principle…by examining the concept of paging.…Now paging is just like scrolling,…except when the user lets go of the mouse…it's, the screen snaps to the nearest screen.…So let's take a look at how all that works.…You'll see that there's an artboard…with three images on it.…There's a tree, there's a vine, and a maple tree.…And what we're going to do is do some paging with this.…So the first step in the process of course…is to select the three images…and group them.…
Now you can come up here and just click the group…or you can press Command + G.…Now these I'm not going to be able to scroll,…so we're going to just move the group in…to the width of the artboard,…and then we're going to set the property to page.…And this is where it gets really interesting.…So just by leaving it like this…if I come over to the preview and drag across,…you see I've got a little bit of the grapes showing,…boom, it moves in.…There's paging.…
And if I do the same thing that one move in…and if I come back.…
- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Appropriate for all
Foundations of UX: Prototypingwith James Williamson1h 39m Beginner
UX Design Techniques: Paper Prototypingwith Chris Nodder24m 25s Intermediate
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
Next steps1m 2s
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