Join Tom Green for an in-depth discussion in this video Creating a card animation, part of UX Design Tools: Principle.
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- [Voiceover] One of the great advantages…to working with prototyping software such as Principle…is you get to play what I call what if games.…For example,…what if I touch this image right here…and as I keep my finger over the image,…it pops out of the stack and fills the screen?…Then when I raise my finger off the screen,…it moves back into its start position.…This is exactly what we're going to do in this exercise.…We're going to use touch events…to create a rather interesting touch effect.…Though we are going to work with a series of images,…this technique works with cards…or any other object you may want to bring…to the attention of the user.…
Now this technique requires three art boards.…But you need to keep in mind…the key here is not the art boards themselves…but the transitions between them.…So let's get going.…The first thing I'm going to do is to select art board one…and duplicate it by holding down the option key…and just dragging underneath.…So now I've got a second art board.…Then I'm going to select image four…
- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Appropriate for all
Foundations of UX: Prototypingwith James Williamson1h 39m Beginner
UX Design Techniques: Paper Prototypingwith Chris Nodder24m 25s Intermediate
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
Next steps1m 2s
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