Join Tom Green for an in-depth discussion in this video Create an Apple Watch alert, part of Principle for UX Design.
- [Voiceover] Our final exercise…in practical principle projects…involves creating an Apple Watch interface.…Now what makes designing a prototype for an Apple Watch…so intriguing is you have such a small space to work with.…I've selected the Home art board here,…and you notice that the width is 270 pixels by 340 pixels.…Now, there are two Apple Watch sizes here,…so you can see there's one that 312 by 390…and the other's 272 by 340.…Make your choice.…
In this exercise, what we're going to do,…is create an animation for a mythical photo app…called Photobomb.…You can see that right there on the home screen.…So here's the plan.…The user's going to to tap on the icon,…and going to come to this screen,…and then tapping this screen will bring up another screen…with another image,…and to dismiss the app, what we're going to do…is not use a tap, but we're going to use a longer press…to come back to Photobomb.…
So let's get started.…So the first step in the process,…let's connect these two screens,…so we'll just select the logo…
- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Appropriate for all
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
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