Join Tom Green for an in-depth discussion in this video Adding content to an artboard, part of Principle for UX Design.
- [Voiceover] A prototype without content…is a very sad thing…and that's what we're gonna take a look at now…is how to bring content…into your artboards in Principle for Mac.…So to get yourself started I need you to open up…the 02 add content file.…And while you're in there…could you open up the assets folder?…You'll see why in a second.…So when you come back to Principle…what we've got here is a good old blue artboard…and you can see just by clicking on it…it's filled with this color.…So you can fill artboards with a color.…So now we're gonna bring in content.…
So bringing in content in Principle…is a rather interesting process.…So you'd think that we'd use file, import images,…'cause there's the menu.…And this is what you get,…no you can't.…So what you have to do is actually drag and drop.…So I'm gonna press the Command + Tab key…and pop over to my Finder.…And there are the images in your assets folder.…And I'm just gonna move this over a little bit,…I'm gonna make this window a little bit smaller,…so I'm not taking up all the screen room here.…
- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Manipulating content properties
- Modifying keyframes and retiming
- Masking and cropping
- Creating transitions
- Develop an Apple Watch alert
- Create a ripple effect
- Animate button presses
Skill Level Appropriate for all
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
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