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Render state machine overview

Render state machine overview: Optimizing Code with Windows Power Tools
Render state machine overview: Optimizing Code with Windows Power Tools

A Rendering State Machine will be used to determine when the Jigsaw Puzzle application updates and presents a new frame to the user (visually the scene changes). In short, the game will update or do nothing (no updates of any kind) depending on the state the game is in. This game state is determined by the introduction of a state variable called m_stateChanged and this flag determines what state the game transitions between. There are 2 states that are discussed in this video, the Idle State (no updates of any kind) and the Render State (update, draw, present new frames).

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Skill Level Intermediate
1h 58m
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