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Recollect: Windows Power Tools: Optimizing Code
Recollect: Windows Power Tools: Optimizing Code

After making those simple code changes to the Bouncing Sprite source code you will see the dramatic reductions in CPU usage within WPA as well as the CPU idle states achieving lower power usage states (higher CPU idle states are obtained). After recollecting and opening up the new trace in WPA you are also shown the dramtically reduced thread activity, whereas before the rendering thread was coming in every 1ms, now it comes in every 16ms which matches up with the Windows OS TImer Tick Resolution Rate being fixed. You are also shown proof that the FPS is now capped at 60 by seeing the Vsync lines matching up within GPUView.

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