LinkedIn principal author Doug Winnie explains the principles of code repositories like Git and GitHub. Code repos are used by new programmers for three primary reasons.The first is to provide a history of changes of your code, called commits, to revert back to if you need. The second is to create branches to support multiple versions of simultaneous development. The third is to support team collaboration on code projects.
- Working as a developer is an iterative process.…As you add more capabilities to your project…and re-factor existing code,…you'll want to keep a history of your progress.…Sometimes changes you make don't quite work out,…and you need a way to go back in time…to an earlier point and restore from an earlier version.…Using code repositories are the main…way that you are able to do that.…One of the most popular is called Git,…and there is a hosted version of Git called GitHub,…used to manage your code and even work…with others collaboratively on a project.…
There are tons of different uses for code repositories,…but as a new programmer, there are three…that I wanted to highlight first.…The first is that code repositories…are essentially snapshots in time.…They capture your code at a certain point called a commit.…When you finish editing your code,…you perform a commit that saves that point in time…and the state of the code in the repository.…You provide a description…and then that is saved into the repository.…
Now as you continue to make changes,…
Author
Released
11/28/2016Join Doug Winnie as he explains the principles of programming and helps you connect to core concepts by exploring three ways that programmers perform their jobs. Doug starts by sharing the history of coding and then dives into functions, values, variables, and parameters used to define actions. He covers capturing input from users, creating conditional tests, using loops with arrays, and object-oriented programming basics. He also takes you beyond programming, into processes like debugging, refactoring, and building iteratively.
- Working with values and variables
- Breaking down tasks
- Customizing functions and parameters
- Building conditional tests
- Creating and changing arrays
- Working with objects and classes
- Debugging and refactoring code
- Going beyond the code as a programmer
Skill Level Beginner
Duration
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Introduction
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Welcome1m 40s
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What you should know1m 3s
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1. Control Computers with Code
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History of programming2m 9s
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Forms of programming5m 12s
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2. Define Actions Using Code
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Break down tasks2m 29s
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Variables and scope2m 9s
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Return values from functions2m 15s
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Work with an API1m 27s
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3. Repeat Actions and Test for Conditions
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Capture input from the user3m 31s
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Create conditional tests4m 39s
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Use while loops2m 11s
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Use for loops3m 11s
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Use loops with arrays2m 5s
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4. Objects and OOP
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Everything is an object2m 21s
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Everything is a class4m 3s
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Extend classes2m 7s
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5. Beyond Programming
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Debug problems2m 50s
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Conclusion
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Next steps1m 19s
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Video: Save progress and work with others