LinkedIn principal author Doug Winnie explains how everything in object-oriented programming is based on the concept of an object. An object can have a number of different characteristics. It can perform certain actions, and can have a name to identify it. These three elements comprise the basics of object-oriented programming or OOP.
- Object-Oriented programming is a core foundation…of most coding and programming languages.…To say something is object-oriented, or OO,…means that everything, and I mean everything,…is considered an object.…But what is an object.…I could pick up a pair of scissors…and say that it is an object.…But does that apply to programming.…It actually does, and let me explain how.…Think of a typical pair of scissors.…Scissors can have different colors,…lengths, or grips on the handles.…
Some scissors are designed for right-handed people,…some for either, and some are for lefties.…These are all characteristics of various types of scissors.…Scissors can basically do one or two things.…You can squeeze them together to cut,…adjusting how much you want to cut…based on the distance you squeeze.…You can also open them up, and use them…to open a box or a wrapper of some sort.…These are actions that a scissor can do.…At your house or office, you might have…lots of different scissors.…
First, you know them all as scissors.…But you might have one in the junk drawer,…
Author
Released
11/28/2016Join Doug Winnie as he explains the principles of programming and helps you connect to core concepts by exploring three ways that programmers perform their jobs. Doug starts by sharing the history of coding and then dives into functions, values, variables, and parameters used to define actions. He covers capturing input from users, creating conditional tests, using loops with arrays, and object-oriented programming basics. He also takes you beyond programming, into processes like debugging, refactoring, and building iteratively.
- Working with values and variables
- Breaking down tasks
- Customizing functions and parameters
- Building conditional tests
- Creating and changing arrays
- Working with objects and classes
- Debugging and refactoring code
- Going beyond the code as a programmer
Skill Level Beginner
Duration
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Introduction
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Welcome1m 40s
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What you should know1m 3s
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1. Control Computers with Code
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History of programming2m 9s
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Forms of programming5m 12s
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2. Define Actions Using Code
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Break down tasks2m 29s
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Variables and scope2m 9s
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Return values from functions2m 15s
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Work with an API1m 27s
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3. Repeat Actions and Test for Conditions
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Capture input from the user3m 31s
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Create conditional tests4m 39s
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Use while loops2m 11s
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Use for loops3m 11s
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Use loops with arrays2m 5s
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4. Objects and OOP
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Everything is an object2m 21s
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Everything is a class4m 3s
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Extend classes2m 7s
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5. Beyond Programming
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Debug problems2m 50s
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Conclusion
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Next steps1m 19s
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Video: Everything is an object