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Everything is a class

Everything is a class: Computer Science Principles: Programming
Everything is a class: Computer Science Principles: Programming

LinkedIn principal author Doug Winnie explains how classes define the rules of objects in object-oriented programming. As a programmer, you define the rules of your objects using classes, and then create instances of the classes to use in your program. Classes contain a class name, properties, methods, and a constructor as the core parts of the class.

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Skill Level Beginner
1h 25m
Duration
648,066
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Skills covered in this course
Developer Programming Foundations

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