LinkedIn principal author Doug Winnie explains the basics of agile development and how you will use agile as a programmer. Agile means that the product is designed and built over multiple phases. With each phase, work goes into adding functionality or features that either the end user can use, or the developers need to have in place before they do other work.
- There are many ways to code your app or program.…In fact, there are entire industries dedicated…to specific methodologies and processes that can be used…to build and release products to market.…Let's say I'm making a Tic-Tac-Toe app.…When I start building it, I might not know if I want…to use X's and O's.…I don't know if I want to have the user tap or swipe…to change one of the spaces.…I can figure that out along the way as I'm building it.…I still know all the things I need to build into the game,…I just prioritize them and build them one at a time.…
After I release the product, if I wanted to add in…a super Tic-Tac-Toe with a five-by-five grid,…I can just add that to the app and send out an update.…If there is an issue with the app, I can update the code…to fix the problem and send the update out to the user.…This Tic-Tac-Toe game is made using a process called Agile.…Agile means that the product is designed and built…over multiple phases.…With each phase, work goes into adding functionality…or features that either the end user can use…
Join Doug Winnie as he explains the principles of programming and helps you connect to core concepts by exploring three ways that programmers perform their jobs. Doug starts by sharing the history of coding and then dives into functions, values, variables, and parameters used to define actions. He covers capturing input from users, creating conditional tests, using loops with arrays, and object-oriented programming basics. He also takes you beyond programming, into processes like debugging, refactoring, and building iteratively.
- Working with values and variables
- Breaking down tasks
- Customizing functions and parameters
- Building conditional tests
- Creating and changing arrays
- Working with objects and classes
- Debugging and refactoring code
- Going beyond the code as a programmer
Skill Level Beginner
1. Control Computers with Code
2. Define Actions Using Code
3. Repeat Actions and Test for Conditions
4. Objects and OOP
5. Beyond Programming
Debug problems2m 50s
Next steps1m 19s
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