Join David Franz for an in-depth discussion in this video The brand-new Audio Engine, part of Pro Tools 10 New Features.
Probably the most significant changes to Pro Tools have happened under the hood. I'm talking about the brand-new audio engine in Pro Tools 10. In the Playback Engine window, you may notice that the DAE Playback Buffer has been removed as it's now unnecessary, and the cache size has been removed from Pro Tools as seen, or rather not seen, here, but it actually remains in Pro Tools HD. Also, the open-ended Record Allocation option has been removed here. In Pro Tools HD and Pro Tools with complete production toolkit, audio files are loaded into RAM for cached playback.
This means that you can literally utilize any sort of hard drive for your session, including slow USB thumb drives, because the audio is not being read from the drive-- it's loaded into the RAM of your computer. Note that this feature is not in the regular version of Pro Tools without the complete production toolkit. Pro Tools 10 also supports RAID and networked hard drives. Performance is not guaranteed and depends on the type and number of drives, the connection mode--like ethernet or fibre channel--the bandwidth, and the number of simultaneous users.
Pro Tools 10 also has increased track counts and Mac streaming support for Pro Tools on Avid Unity MediaNetwork and on ISIS 7000. There is also streaming support for Pro Tools on ISIS 5000 and elastic audio processing support with Avid shared storage. So now you know the Audio Engine and disk-performance enhancements in Pro Tools 10.
- What's new with importing and exporting files
- Adding real-time fades overlapping cross-fades
- Utilizing the Edit window indicators
- Working with the improved AudioSuite plug-ins
- Creating a reverse delay or reverb effect
- Understanding the interface and nomenclature changes
- Getting help with Pro Tools