Join Brian Lee White for an in-depth discussion in this video Double tracking, part of Get In the Mix with Pro Tools.
- View Offline
…Alright, remember how a long delay, a delay time greater…than 50 to 60 milliseconds results in an audible echo?…We've used delay times of 100 milliseconds…or more to create interesting echo effects.…But let's shorten that delay time.…Pull the delay time down below 50 milliseconds.…Down to say 20 or 30 milliseconds.…Do that and the sound changes We can no…longer hear the output of our delay as a separate…repetition of the sound. It no longer echos.…In fact, this amount of delay time makes one track sound like two.…
We call this Doubling.…The term comes from the technique of double-tracking.…This is when you record your singer, and after you capture a performance you think…is perfect for the tune, you go and record it again on a different track.…The goal is to have two perfect performances…so that when you mix them together, the vocal…track sounds more interesting, rich, textured.…If you don't have the actual doubled track,…you can simulate it using a medium delay.…The idea is that when a singer sings the same part again, they don't do it with the…
This course covers 26 techniques for improving your mixes with compressors, processors, EQ and filters, reverb, delay, and modulation. The first chapter covers compression and dynamics processing, including how to even out vocal performances and how to add punch to drum tracks. The second chapter goes into EQ and filtering techniques, such as creating complimentary EQ curves and EQ-ing FX returns. Next, the authors explore delay and modulation techniques, including using long delay on key lyrics and creating flanger and phaser effects. The last chapter explores reverb techniques including using gated reverb and supporting a track with regenerative reverb. .
Download the free exercise files and open them in Pro Tools to start training, or simply watch the videos here at lynda.com.
- Using compression to even out vocals and add punch to drums
- Maximizing mix loudness
- De-essing a vocal track
- Using EQ to fix problems and place elements
- Automating EQ
- Using long delay
- Creating slapback echo
- Creating a flange effect