In this mixing tutorial Brian Malouf explains the differences and similarities between reverb, delay, and echo, and the methods he uses to add ambience to his mixes. He talks about the different audio engines that create reverb and delay, and common terminology such as "slap" and "throw," as they pertain to delay times.
- [Voiceover] Let's look at ambience plugins…and I want to divide them into two types.…One, we'll call reverb and…the other we'll call delay, and first…I want to talk about reverb.…First, let me show you where these…plugins on the screen have come from.…Remember, I talked earlier about effects returns channels.…So, I'm gonna scroll down…and I have scrolled down now…and you can see the highlighted ambience plugin there…on drum reverb two correlates to this drum reverb two…and it's an Altiverb and this is a convolution reverb,…where a device or a room was actually sampled…and is made available to you as an impulse response.…
The other plugin that you see on the screen…is another effect return, drum delay one…and these are being fed from buses…on the individual channel.…Okay, so, let's go back up top now.…Here are those individual channels.…I have all the snare drums in this song…solo to demonstrate this.…Here we go.…(drum music)…Now that's the actual sound I have on this mix.…Let me bypass a couple of these things.…
Brian starts with the basics of creating a mix template and getting a good raw balance of the instruments in the mix. He then dives deep into signal processing techniques on many types of instruments, including drums, bass, guitar, keys, vocals, percussion, strings, and brass. He'll pick out and treat individual tracks with compression and EQ, add space with reverb and echo, and modulate the sound with flangers and phase shifters. Pro Tools is used throughout the course, but the techniques will work equally well with the DAW of your choice.
- Customizing a mix template
- Understanding the interplay of volume, panning, EQ, and dynamics
- Processing drums
- Processing lead and background vocals
- Gain processing
- Treating the bass guitar and synth guitar
- Placing piano in the mix
- Treating strings and brass