Join Ashley Kennedy for an in-depth discussion in this video A very important note for Premiere Pro users, part of Introduction to Video Color Correction.
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- Okay, so this movie is for those of you who are watching this course and using Adobe Premiere Pro for your software. I want to talk about versioning. This course was recorded in the Adobe Premiere Pro Creative Cloud version 2014.2, also called Version 8. You can check this by coming up to "Premiere Pro," "About Premiere Pro," and you can see the release here and also the 8.2 billed here. So if you are working in that version of the software, you're in great shape. Everything you see will perfectly match what I show in this training.
Now, in June 2015, Adobe released the 2015 version of the software, also sometimes called Version 9. I'll switch over to that now. You can see here "Premiere Pro," "About Premiere Pro," and I'm on the 2015 release, the 9 build. Now this happens all the time, and while most software updates should not affect the basic course concepts too much, this particular software update was really a bit of a game changer in terms of the way Premiere Pro approaches color correction. Now, the basics of the course stay exactly the same, but there are some inherent differences that I want to call out.
So back to the 2014 version of the software. If you get confused, because they look basically the exact same, you can see that I've labelled my sequence here 2014. So I want to orient you to a few things. First of all there are the video scopes that we use throughout this course, which we'll get into much more detail later, but I want to call these out now. In this version, I access my video scopes by coming up to "Window," and then "Reference Monitor," and then I access my individual scopes from this wrench menu. You can see here that right now I'm showing the YC Waveform.
I can also show the RGB Parade, which we'll be working with a lot, or the Vectorscope. You can see that we see one scope at a time. We're of course able to dock this wherever we like, and throughout the training we'll usually have this docked in between our Source Monitor and our Program Monitor. Okay, so this is how we'll be working in the course. Now let me head over to the 2015 version. If I bring up my Reference Monitor in the 2015 version, and I go to my wrench menu, notice there are no video scopes, so you're not going to be displaying you video scopes from the Reference Monitor.
So I'm going to close this and I want to show you how you are going to display the video scopes. You come up to "Window" and then "Lumetri Scopes." Mine opens as a tabbed option, right here next to my Source Monitor. If I select this, you'll notice that I have my video scopes. Again, we select which video scopes we want to view via this wrench menu. So if I just want to look at my Luma Waveform, again, we'll get into much more detail about what these scopes do later, but you can see here that I can view my Luma Waveform. I can add my RGB Parade.
I can add my Vectorscope, so you can actually display all of the scopes at once instead of one at a time. I usually like to give myself a little more real estate and only do two at a time, so I'm going to take away my Vectorscope. Okay, so if you've upgraded to the 2015 version of the software or later, these are the scopes that you'll be using, the Lumetri Scopes. And while you do have more power in this set of scopes, you've got the ability to display more than one at a time, you actually have more information and better sensitivity in these scopes, for this foundations course, everything really behaves the same way and you have all of the same capabilities.
So you should be right at home, I just wanted to show you how to access these when you need them. Now, I do briefly want to talk about the actual color correction effects that we'll be using as well. In the 2014 version of the software, we'll primarily be using the Three-Way Color Corrector and the RGB Curves effects. To apply each of these, we go to the "Effects" tab here, and I'll just type in three for Three-Way Color Corrector, and I'll apply it. When I select this and go to the Effect Controls, we make all the adjustments here within the Effect Controls panel.
You'll be working in tandem between the Effect Controls panel and your various video scopes making the proper adjustments. I'll just very quickly make a couple of changes here so you can see the interaction between the controls and the scopes. Again, we'll be covering all of this later in the course, so don't worry if this doesn't make sense now. And the same thing, also, obviously applies for the other effect that we're going to be using a lot, the RGB Curves. As I come down here, we'll again be working within the Effect Controls panel and our various video scopes so you can change that and make adjustments.
You can see that this is a whole new set of effects, But again we can very easily dial in and make our adjustments here. All right? Let me head over to the 2015 version. The same exact effects are in here, so if I go to "Effects," you can see that we have the Three-Way Color Corrector, and if we go to the Effect Controls panel, exact same parameters. One thing that you may want to do, because the Lumteri Scopes are tabbed in the same window as the Effect Controls panel, is to just drag that off and bring it right in between and then you kind of have it set up just like we did previously.
Same thing for RGB Curves, here it is. You can apply it and adjust that, just like we did before. Now, I do want to say that in this version, the 2015 version, the big news is that there's a brand new color tool set that was released called the Lumetri Color Tool Set. I would be remiss if I didn't mention it. Even though this training won't be covering the Lumetri Color Tool Set, I do want to point it out here because it contains all of the basic functionality of RBG Curves as well as the Three-Way Color Corrector, plus more.
So you could essentially use it if you wanted to. So I'll just very briefly go through this now and you can take it or leave it. Of course, you can always just come back to this movie once you go through the course and learn about color correction. Then I promise things will make more sense when I orient you to these Lumetri Color Controls. To access the Lumetri Color Tool set, you come to "Window," and then "Lumetri Color." It opened here in a panel on the right. If it opened as a floating window for you, you can of course just dock it over here. You can see that there are five categories.
"Basic," "Creative," "Curves," "Color Wheels," and "Vignette." Again, I don't want to overwhelm you with specifics on controls before we've even begun the course, but I just want to give you a brief intro here. I'll come back to my clip here. Now, here's the "Basic" category. As its name implies, it's here that you'll perform simple adjustments in terms of light and color like "White Balance" controls to change color temperature and tint, and then down here we have our Tone controls, which lets us adjust our light and dark values in a number of ways.
In this course, "Highlights," "Shadows," "Whites," and "Blacks" are the most analogous to the tone controls that we encounter here in the Three-Way Color Corrector. We'll of course go over this functionality later in the course, but as we're adjusting our Shadows and our Highlights, you'll want to primarily deal with these controls here. Then of course we have "Saturation" as well. We also have a "Creative" category. I invite you to check out some of these parameters. We can input Looks and adjust the Intensity. We have Sharpening, Vibrance, Saturation, and Tinting controls.
Really nothing that I want to deal with now, because they don't have analogous controls in the Three-Way Color Corrector, so I'm going to move on and go to Curves. Now in Curves, you have your Luma Curve and your red curve and your green curve and your blue curve. So that is the same exact controls that we see here in the RGB Curves effect. Notice however, that in RGB Curves, we do not have the ability to adjust Saturation. There are no Saturation controls. But, if you take a look here in the Lumetri Color Effect, you'll see that we do have the ability to affect Saturation.
So if I come to this shot here and make some adjustments, like so. Not going to get it perfect right now, but I just want to show you that we have the ability to increase or decrease the Saturation accordingly, and we can even dial into specific hues. So if you take a look at our image here, if I wanted to bring out her skin tones, I could place control points like so in the skin tone area, and bring those out specifically, leaving the rest of the Saturation values alone.
So when using Curves this is a big deal. Then you also have Color Wheels. This is very similar to the Color Wheels that we have here in the Three-Way Color Corrector. Here we can add certain hue values to the Shadows, Midtones and Highlights, which is what we can do here as well. Shadows, Midtones, and Highlights. And then finally we have Vignette category, where we can add a dark or a light Vignette and of course change the way that that looks. We do talk about Vignettes in the course, but instead of using a Mask, like we do in the course, we have an entire category just for vignetting right here in the Lumetri Color Effects.
All right, so you can absolutely follow along with this brand new tool set if you like or just follow along with the effects we use in the course. Either way, let's get started.
- Exploring the history of moving images and color
- Understanding color correction and color grading
- Exploring color theory
- Adjusting contrast, color balance, and hue/saturation of individual shots
- Using automatic color-correction techniques
- Establishing shot-to-shot consistency
- Applying color treatments
- Correcting color problems