Join Ashley Kennedy for an in-depth discussion in this video What's new in Premiere Pro CC? (November 2015), part of Premiere Pro CC Essential Training (2015).
- In this movie, we're going to talk about the Fall 2015 Update for Premiere Pro version 9.1. We'll just be covering the updates that are applicable to features covered within this essential training course. This movie is mostly for people who already have at least a basic working knowledge of Premiere Pro, maybe people who have already taken some or all of this essential training course and just need a quick rundown of some of the things that have changed. If you'd like an exhaustive rundown of everything that's changed, check out Rich Harrington's Premiere Pro: 2015 Creative Cloud Updates course, that'll take through everything in detail.
And just so you're aware, for some of the topics that are applicable to this essential training, I'm going to be putting additional movies within the body of this course and you'll be able to find them because they'll say "9.1" in the title of the movies and they'll be labeled with the word "NEW". By the way, no specific exercise files for these "What's New " updated movies but for the most part, you will be able to follow along by building content along with me from scratch. Now, you may have seen this update referred to as the 2015.1 version of the software, or the 9.1 version of Premiere Pro, or you may see it branded with the code word "Original Gravity", so keep that in mind.
First up, let's talk about something that you'll see right away when launching the software, and that's the new start screen which is a total replacement for the welcome screen that debuted in the June 2015 version of the software. Here is the previous welcome screen and then here is the new start screen. Adobe got a bunch of feedback from users about this so they redesigned the look of it pretty significantly even though the functionality of it stays mostly the same. Let's just go over it very briefly. First up here, we have a tab structure, the RECENT tab, the LIBRARIES tab, and the SYNC SETTINGS tab.
Under RECENT, you have your recently opened projects. These, of course, were accessible in the old layout, they're just in a different location now. We have a new LIBRARIES tab, and this is where you can access your Creative Cloud Libraries which are like individual buckets of cloud-based assets like Stock images and video and creative looks and so on. Right now they're not selectable, they're only available when you have a project open in the background. So remember that and I'll come back and show you that in just a bit. Then you have your SYNC SETTINGS tab.
This is where you can sync settings from the account that you're currently logged in as, if you're logged in. If someone else is logged in and you want to log in, you can just click on "Use Settings from a Different Account" and then log in with your own ID and password. Again, that was also accessible in the old layout, it's just in a new location. Then, of course, we have our New Project and Open Project. And then we have a couple of buttons up here where we can go to the Learn and Support page, and then also a button where we can access our Adobe account. For right now, I'm going to go in the software.
I'll just access my Greyhounds project which is under RECENT. And before I go forward here, I just want to mention that with the project open, if I go to File and then Open Project, that kicks me back to the start screen. Now, if I go to LIBRARIES, I have these libraries that I can select. When I select one it's also selected here in the software and you can also come down here to Adobe Stock and begin searching for Stock Assets to add to my library. So I'll close this.
Let's start by talking about touch and gesture support. This is a new way of editing using trackpad, touch-enabled monitors, or surface touch devices like the Microsoft Surface Pro 3. You can actually do quite a bit, including scrubbing and selecting and editing clips fairly intuitively. I'm just going to touch on a couple of the basics here but if you want the complete lowdown, check out the last movie in chapter four where I have added an update movie and I discuss navigating and basic editing using touch and gesture controls as well as the drop zones.
To get myself setup here for a brief demo, I'm going to go into Assets, Broll, and Homestretch Broll. And I'm going to cmd + double click, or ctrl + double click on a PC, to open this within the project pane. And I'm going to go to Icon View and I'm going to start by talking about one-finger touch controls. On many touch devices, you just tap on the surface once and then a series of thumbnail controls appears overlaid on top of the clip. Now, I'm actually on a Mac trackpad.
This is one of the devices where this does not behave accordingly for logistical reasons. But you can make this work by simply coming up to this menu and choosing "Thumbnail controls for all pointing devices". Now, if I tap once on my Mac trackpad or click with my mouse, you'll see that thumbnail controls appear. So I can tap on each one of these buttons. This is play and stop. When I'm stopped, these are step commands. I can step forward one frame at a time or backward one frame at a time.
And then when I'm playing, these become shuttle commands. I can click once to go double speed and then I'll tap again to go quadruple speed, and then it goes eight times, 16, all the way up to 32 times speed. Let me go back to the beginning here. I want to point out my in point and out point. You can mark in and outs on the fly, so as the video is playing, I can tap my in point and my out point. It's hard to see here but you have a little blue bar indicating the in and out duration.
I'll just load this in the source monitor and you can see the in and out duration here. Now, you can also drag your in and out points. I'll go ahead and enable those thumbnail controls again. If I drag my out point to the right, you can see the out point update accordingly. Same thing with my in point. With these thumbnail controls, everything's very dynamic, and when you're working with a touch surface device, this can be useful. On some touch devices, I can just tap and drag these clips around. On a Mac trackpad, I do have to click and drag.
I'm just going to create a scratch sequence by dragging into the timeline. We'll name that. And then I also want to mention that when you tap and drag, or click and drag on a Mac trackpad, to the program monitor, you get these drop zones. Remember this because we'll come back to it in just a moment. I just want to go over a couple of more navigation controls before we do. The one-finger tap and drag and thumbnail controls were definitely the main addition for this.
But there are several two-finger gesture commands added to the functionality as well. I'll just breeze through a couple of these for now. But again, for the full rundown, check out the last movie in chapter four of this course. First, there is a two-finger pinch to zoom where you can zoom in and out of the picture on various monitors, as well as in different panels. So if I maximize my project panel, I can zoom in and out with that two-finger pinch to zoom on Icon View or on List View, whatever I like.
I can also zoom in the timeline with a two-finger pinch to zoom. There's also a two-finger scroll, so for panels that contain vertical or horizontal scrollbars, you can put two fingers together on the surface and scroll like so. Here, I am doing it in the timeline, here, I'm doing it in the project panel, so anywhere there's a scrollbar. There's also a two-finger scrub, and this is kind of like the scroll gesture except for places where I have a playhead, I'm able to just use two fingers and scrub in a one-to-one relationship depending on how long my clip is.
All right, so here I'm doing it in the source monitor, here, I'm doing it in the program monitor. For some surface devices, I can even do it for clips within the project pane, not on a Mac trackpad though. So lots of touch and gesture options for your surface devices. When you're ready to edit, you can edit the traditional way or you also have the option of using the drop zone commands. I'm just going to take this clip here and drag it on top of the program monitor, and I have these various drop zones. Now, most are pretty self-explanatory but do remember that most of the commands do honor the source panel patching in the timeline here.
So I've got video 1 patched to video 1, audio 1 patched to audio 1. This patching relationship is important so keep that in mind. If you need to change that, you of course can. I'm going to leave it how it is. I'm going to start with basic insert. This is going to insert the clip at the playhead location. All right, so it broke that clip up and inserted it in the middle. I'm going to undo that, cmd + z, because I want to show you that if you have an in or an out point in your timeline, no matter where the playhead is, it's going to honor the in or out point on the insert, not the playhead location.
I'll move my playhead back to the middle of this first clip. There's also the Overwrite drop zone. I'll take this clip and drag it on top of the Overwrite drop zone. This is going to do the exact same thing but instead of inserting the clip at the playhead location, or in or out point, it's going to overwrite. So it wrote over that clip downstream here. There's also Insert Before and After drop zones. I'm going to put my playhead in the middle of this clip and then I'll grab this one.
And I have Insert After. This is going to insert this clip after the clip where my playhead is. Instead of putting it at the playhead location, it's down here. I also have Insert Before which does the opposite, it goes before the clip that you're parked on. Okay, so some nice, useful commands that didn't really exist in an overt way in the previous version of Premiere Pro. There's also the Replace drop zone. I'm going to come back to this first clip and just park over it.
And I'll take this clip and I'm going to drag and drop over the Replace drop zone. This is just going to allow you to replace the clip at the playhead location or a selected clip in the timeline, like so. You can see that I've replaced the clip and it remains the exact same duration. Later in the course, we'll look at some other ramifications about the Replace edit, like if the replacement clip isn't long enough for the marked clip in the timeline and other factors like that. Finally, there is the Overlay drop zone. I'm going to grab an in and out point here.
Okay. And we'll drag and drop over Overlay. What this does is lets you place a clip at the lowest empty track, either at the playhead location or where you have in and out points. V1 is nor empty so it's going to place it on V2. If I zoom in here, you can see that I have my clip here on V2. Now, if I put my playhead above V2, then the lowest empty track is going to be V3. So if I do an Overlay edit, you can see that it puts it on V3. So pretty handy there and quite a bit of new functionality in these drop zones.
And while they work great when working with touch and gesture support, you can do it for regular editing as well. They're absolutely available for mouse dragging and dropping. Now, I'm going to end on talking about Adobe Stock and how it integrates with Premiere Pro. Adobe Stock is a large collection of royalty-free images and videos and graphics. And it's actually quite easy to bring those assets into Premiere Pro. Work with either fully licensed version of those or work with watermarked versions of them. Then if you're working with the unlicensed watermarked versions, you can buy the assets that you need and then you've got clean, pristine, images and video for your project.
You can either access Adobe Stock from within the software or from the Adobe Stock website. For this short demo, I'm just going to show you a bit about working in software, but at the end of chapter six of this course, I'm going to dedicate an entire movie to show you both methods and I'll get into the website workflow in detail. So I'm just going to go to my Libraries tab. You can see here that I have my Training Creative Clouds library and I already have several assets in here. I'm going to go to my Demo library where I don't have any content.
If you need to create a new library for yourself, you can, right from this list. Okay, so I've got a Demo library, I don't have any content in it, but I'm going to find some assets from Adobe Stock. I just need to make sure that in this list, I have Search Adobe Stock selected, which I do. And I'm just going to type in some keywords. Let's find some greyhound assets for my project. It just takes a second to look. And you can see here, that populates a whole lot of greyhound assets that I can bring in.
Let's choose one of these. Let's grab this one here. As I hover over this, you can see that I have two buttons in the upper-left corner. I can just buy this which licenses this image and a full res, unwatermarked version gets put in my Demo library. I'll go ahead and buy this one. I've already purchased a subscription plan from Adobe Stock, so I'm going to say "OK". If you haven't, then you can buy licensing per image or you can buy a subscription plan. You can go to Adobe Stock website to check out the various plans.
Now, let's do the same thing but instead of buying the image, we will do a preview file. So I'll go this one. Instead of choosing Buy, I'm going to go to Save Preview. This is going to save a low-res watermarked version to my library. I'm going to select this. Now, I have two graphics in my Demo library. If I hover over this first one, you can see that it is unlicensed. And if I hover over this one, you can see that it is licensed.
If I want to add these to my project, I just select it and then right-click and choose Add to Project. It's going to import the files and add that into my project. I'll do the same thing here. And then if I go back to my project panel and I'll back out couple levels and go back to List View, you can see that here they are. I'm going to just zoom out of here a little bit and we'll place some of these assets at the end of our scratch sequence.
We licensed this version, so if I add this to my sequence and put my playhead over it, you'll notice that there's no watermark and I can right-click and choose Scale to Frame Size, and there we have no watermark. This is the one that I did not license, so it is a low-res version and I have the watermark. But let's say that I edit my project and I decide, "You know, I actually do want this," I can just go back to my Libraries pane and then I'm going to right-click and choose Buy Image.
Again, because I have a subscription plan, I can go ahead and just say "OK" here. Now, when I go back to my project pane, this is actually replaced with a high res image. So if I load it in the source monitor, you can see that this is the high res, unwatermarked version. And then anywhere that I've edited it in any sequence is also going to be replaced. So now I have a high res, unwatermarked version here in my sequence. All right, so very neat new process.
And that is the process for images. For video, it is a bit different. We do go into Video Assets, again, in the last movie of chapter six in this course, so check that out. So that is a bit about what's new in the 9.1 version of Premiere Pro. Again, to get an exhaustive rundown of everything, you can check out Rich Harrington's Premiere Pro: Creative Cloud Updates course in the lynda.com library.
- Editing in Premiere Pro: the fast-track approach
- Setting up a project and a sequence
- Importing and organizing media
- Marking and selecting the best takes from clips
- Performing insert, overwrite, and replace edits
- Trimming, splitting, moving, and deleting clips
- Dynamic linking and round-tripping with other Creative Cloud apps
- Audio editing and mixing
- Recording voice-overs
- Applying transitions, effects, and filters
- Changing clip speed
- Color correction
- Creating titles
- Multicam editing techniques
- Exporting your final project