Join Chad Perkins for an in-depth discussion in this video Using higher frame rates for end credits, part of Creating a Short Film: 08 Editing.
- [Narrator] In the previous course on cinematography,…we talked about how one of the big limitations…of shooting at 24 frames per second,…was that it tends to create strobing…when the camera moves too fast.…This isn't just limitation of cameras…'cause motion graphics actually suffer the same fate…when they move too quickly at 24 frames per second.…When I was composing the musical score for The Assurance…I hadn't yet made the end credits in Premiere.…So I composed about a minute of extra music…for the credits, thinking that that would be enough.…
It turns out that the credits had…to play back pretty darn fast…in order to all fit in just that one minute.…And because the credits were playing back…at 24 frames per second, the frame rate of the film,…they felt really jerky…because of that strobing we discussed earlier.…So I decided to experiment with different frame rates…for the end credits.…I tried 60 frames per second…and it was just magical, totally smooth.…Now I don't know if you can see the difference here or not…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Intermediate
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Intermediate
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Intermediate
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Intermediate
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Intermediate
Creating a Short Film: 10 VFX Effectswith Chad Perkins4h 51m Intermediate
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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