Join Todd Kopriva for an in-depth discussion in this video Source Monitor, Program Monitor, Timecode, and Timeline panel changes, part of Premiere Pro CS6 New Features Overview.
Premiere Pro CS6 includes many changes in the Source monitor, Program monitor, and Timeline panel. Many of these changes make it easier for you to focus on the image in your video and to edit using keyboard shortcuts. Let's take a look. Begin in bike race one, the project in assets. And choose Window > Workspace > Reset Current Workspace. This ensures that you are using the default workspace instead of the workspace that's included with the project.
In the Project panel, go down to the race shots bin, double-click on bike race cable shot four to load it in the source monitor. And notice, that much of the vertical area in this monitor is taken up by these controls. You can hide some of these controls, by going to the panel menu, and choosing Show Transport Controls to clear the check box. Now, the Button bar like the one that's at the bottom of the program monitor still, is no longer here taking up room. This is great, if you can edit with the keyboard, but if you don't already know your keyboard shortcuts, you might need the buttons for a while. So, let's put them back.
Instead of going to the panel menu, we can also use this Settings button, which contains many of the same commands, and choose Show Transport Control. It's a good idea to learn keyboard shortcuts, so, you can position the mouse pointer over any button. And the keyboard shortcut within parenthesis like so. If you want to add and remove buttons on this bar click the plus sign to open the Button editor. I like to include the Play Into Out button and the Play Around button.
So, I'll drag Play Into Out to the right of my regular Play button, and drop, and do the same with Play Around, dropping it to the left of the Play button. Click OK to accept, and now I have my customized buttons. Let's see how these new play commands works. To do that, let's go over to the Program monitor. First, I'll check to see if playback is set to loop. It's not, so I'll click Loop, and now when playback reaches the end, it will simply begin again at the beginning. Standard play, which you get by pressing the Space Bar, begins at the current time indicator, and goes forward.
I'll press Play now. >> Three, two, one, go. (music playing) >> And pressing the spacebar again to stop. You're probably already familiar with that command. Now let's see what Play Around does. The keyboard shortcut is Shift+K, so I'll go ahead and press that. (music playing) Notice, that two seconds of pre-roll and two seconds of post-roll are played around the current time indicator.
If you want the pre-roll and post-roll to be of a different length, go to Edit > Preferences > Playback and type different numbers here. I like shorter pre-roll and post-roll, so I'll use one second for each. That gives me a tighter loop, so I'll press Shift+K again. (music playing) Yep, I like that a lot better. Play Into Out on the other hand, depends on having an In point marked and an out point marked.
So, I'll mark an in point here, where the current time indicator is, by pressing I. And then I'll move just a little bit forward and press O to mark an out point. Now this is an especially small area, but it'll work for demonstration. So now I'll press Ctrl+Shift+Spacebar, or Cmd+Shift+Spacebar on Mac OS. (music playing) And that just plays between the in and out point. Now, notice if I press shift+K, which is Play Around, (music playing), It still plays with the same pre-roll and post-roll that I told it earlier, ignoring the in and out points.
So, with these two new commands, play around and play into out, you have two different ways of constraining the duration and position of the playback. I'll clear my endpoint by pressing Ctrl+Shift+I, and I'll clear my outpoint by pressing Ctrl+Shift+O. Another convenient change in both the source monitor an the program monitor. Is that playback resolution, is now right here in the monitor, instead of being buried in the panel menu. If I want to, have the playback resolution only be one half, meaning that one out of every two horizontal pixels an one out of every two vertical pixels is rendered and played, I'll choose one half.
This is a fine setting, because we're using a pretty small program monitor, and so we don't need to be rendering every pixel. Another piece of clutter that's been removed from the source monitor and program monitor by default, is time ruler numbers. This area here is the time ruler. You'll notice that in the similar time ruler down here on the Timeline panel, we have these numbers. And many people find that they're useful in the Timeline panel, but a distraction up here in the monitors. If you'd like to have them back, go to the Settings menu, and choose Timeline Numbers.
And there, you have them back. But I like them gone, so I'll remove them again. Another new control in the program monitor is hidden by default, is the dropped frame indicator. Click settings, and choose, Show Dropped Frame Indicator to show it. And now we see this green circle. It says that zero frames were dropped during playback. If any frames had been dropped during playback, this circle would be yellow. And we'd get a number telling us how many frames were dropped. Now, I'm using rather powerful computer, and it would be somewhat difficult to pile on enough effects to make frames drop on this particular footage. So, I won't bother doing so.
A new control in the program monitor, source monitor, and Timeline panel is this new Timeline Navigator. You can drag on the end. Zoom in and out in time. And you can drag on the center to move it in time. This is not actually positioning the current time indicator, it's simply navigating along the time ruler. And you can click within the time ruler to move the current time indicator. If you use the mouse wheel to scroll backward and forward, it zooms in and out in time. It actually did the same, do this in the Timeline panel, it might be easier to see.
So, using the mouse wheel forward and backward we're scrolling in and out in time. This is different than if I were to scroll in the time ruler. Which moves forward and backward. If I use the scroll wheel in this empty area, it also zooms in and out. And as long as we're talking about scroll wheel behaviors, to scroll up and down in the audio tracks, position the mouse pointer over the scroll bar. And use the scroll wheel, and you can do the same thing for the video tracks. This bar here is referred to as the Work Area bar. You can drag the end of the Work area bar to define where previews are rendered. But most people really don't find the work area bar that useful, so I've given you the ability to remove it.
Go to the Timeline panel, and deselect Work Area bar. And the Work Area bar goes away. I'll put it back, just to show you some related commands. Choose Work Area bar again. Go to sequence. Notice Render Effects in Work Area. And Render Entire Work Area. Now, I'll go back to the Timeline panel menu, remove the work area bar, go back to the Sequence menu. And notice these are two different commands now.
Render Effects Into Out, instead of Render Effects in the Work Area, and Render Into Out, instead of Render Entire Work Area. This gives you the ability to use in an out points to specify, a region in which to create rendered preview files, instead of using the work area. Let's see how that works. In the Timeline panel, position the current time indicator, press I to define an endpoint, and move, the current time indicator and press O, to define an outpoint. And now, I go to Sequence > Render Into Out, it will create render preview files for that region. (music playing) And once the preview file has been created, playback will begin. So, as you can see, the Source panel, Program panel and Timeline panel have all been redesigned.
So that they're far more configurable so that you can make them the way that you want them for your work and your preferences.
- User interface improvements
- Importing and sequence setup improvements
- Editing improvements
- Effect improvements
- Performance improvements
- Audio improvements
- Exporting improvements
- Miscellaneous new and removed features