Join Chad Perkins for an in-depth discussion in this video Rendering for theatrical screenings, part of Creating a Short Film: 08 Editing.
- [Instructor] When rendering for…your own theatrical screenings,…there are three common formats that I've seen.…For older or more independent theaters, you'll often find…that using the ProRes 422 file we talked about…in the last tutorial works just great.…Some theaters also allow the film to be screened…from a Blu-ray disc, and this is actually what we used…for the screening of The Assurance…at the SIFF Uptown theater in Seattle.…We'll talk about how to create one…of those later in this chapter.…But increasingly, more and more theaters are converting…to digital projection and prefer…something called a DCP file,…which is short for Digital Cinema Package.…
This is a digital file that is read…by newfangled digital projectors, and is the way…that most movies are screened in theaters today.…It used to be that DCP files were kinda hard to come by…and cost thousands of dollars to create,…that'd be created by a professional post house…that specialized in making them.…And you know, I'm sure that's how it's still done…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Intermediate
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Intermediate
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Intermediate
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Intermediate
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Intermediate
Creating a Short Film: 10 VFX Effectswith Chad Perkins4h 51m Intermediate
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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