Join Chad Perkins for an in-depth discussion in this video Reframing shots, part of Creating a Short Film: 08 Editing.
So here we're gunna kind of continue the discussion about…focal point from the last tutorial.…In this movie we're going to look at…reframing shots. I did this a lot in the assurance.…When I'm in post-production I often find…that I can make things better if I just…can tweak the framing a little bit,…and for the assurance we shot it in 4k…and had a 10-80 export, which means that our…footage was four times larger than it needed to be.…That gave us a lot of room to push into sections of clips…or to reframe things. This also became important…because when we shot the film initially,…I wanted a standard wide-screen aspect ratio.…
But it wasn't until post-production that I…fell in love with the 2, 3, 5 aspect ratio…and wanted to use that. But those black bars…often covered up important elements in the shot.…So, lemme show you some of the ways that I reframe…shots in the edit, and hopefully this will help you to…think more creatively when your footage size…is larger than your export size.…In this first example I have this shot of Cordea…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Intermediate
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Intermediate
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Intermediate
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Intermediate
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Intermediate
Creating a Short Film: 10 VFX Effectswith Chad Perkins4h 51m Intermediate
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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