Join Todd Kopriva for an in-depth discussion in this video Multicamera improvements, part of Premiere Pro CS6 New Features Overview.
Premiere Pro CS6 makes working with multi-camera sequences much easier. Also, Premiere Pro CS6 removes the limitation of only being able to use four camera angles in a given multi-camera angle sequence. Let's see how it works. Begin by opening the Multi-camera Project at the Assets folder and go down to the Project panel and switch to Icon view. Press the Accent key which is the key above the Tab key and below the Escape key on a standard US keyboard and that maximizes the project panel to increase the icon sizes. And there, now, we can see our clips a bit better. These four clips here, Multi-cam1 through Multi-cam4, are the ones that we'll mostly be working with.
Notice, this woman is about to clap as a synchronization point for our multi-cam shot. These cameras did not give out Timecode and I also know the cameras weren't started at exactly the same time. So, I can't synchronize according to their existing endpoints or with Timecode, so I have to manually sync on the clap. Fortunately, Premiere Pro CS6 has made this easy to do even from the Project panel. I click and I get a Playhead and I can use JKL to play through, L to begin, K to stop.
And now, holding K down, I'll go one frame at a time back by pressing J. And just as I her, see her hand start to separate, that's where I'll stop and I'll press I to set an endpoint. Actually, it looks like I didn't quite get that. Holding K down, press J, and then, I to set the endpoint. Now, in this clip, do the same thing. Press L to play forward. K to stop. Holding K down, J, J, J, and there. Now that she's separated her hands just a little bit, that's where I'll place my endpoint.
Then I'll go to my next clip. Press L to begin play, and then hold down K, press J, J, J, J, J. Keep pressing J until, yes, her hands just start to separate, press I to set an end point. And then, oh, looks like I didn't quite cut that one. There, that's the right place for it. And I. And now the same on this last clip. And there, that's where I'll set the endpoint.
Press I, and so, now I have four clips. Actually, it looks like I didn't quite set that one in the right place. So, I'll select again, hold down K, press J to go back, and press I to set the endpoint, there. Now select each of these clips. Click one and Ctrl+Click to select the rest. And now, I'll right-click or Ctrl+Click on Mac OS and choose Create Multi-Camera Source Sequence. I can't use the Timecode as I explained, but I just synchronized on endpoints, so I'll use that.
I'll call this Multi-Cam Source. Click OK. Now I have a new Multi-Camera Source Sequence. I'll right-click on this icon and choose New Sequence From Clip, and that pops me over into the Timeline panel with a new multi-cam source sequence that contains nested sequence called Multi-Cam Source. That's a little confusing, so I'll rename it.
Choose List view. Go back to List view. And then, here, for the Multi-Cam Source. That is not the one with this icon. I'll rename it to Multi-Cam Destination. (audio playing) There. And now, with Multi-Cam Destination active, I'll open the multi-camera monitor. Go to Window > Multi-Camera Monitor. I'll drag the tab for Multi-Cam Monitor and drop it in the source panel, to dock it together with the Source panel, and then I'll press the Accent key to maximize the Multi-Camera Monitor.
Let's just check our synchronization here by pressing the right arrow. Yes, it looks like we have that clap perfectly synchronized. All right. So, here in the Multi-Camera Monitor, we have one pane for each of the camera angles and we have one pane that shows us the result. Whatever pane has the yellow border around it is the one that's currently shown in the Result pane. You can also select between the sources by pressing the corresponding number on the main keyboard, 1, 2, 3, 4. Now, nothing that I've done so far has actually changed our destination sequence, because I'm not yet recording.
To begin Recording, press the Record button. I'll click Record. And now, as soon as I begin playing, we'll be recording changes to the Destination. I'll hit Play. And now, we can choose between the various camera angles. I'll begin by clicking. None of these really looks any better than the other for here. Now, actually, this one's pretty wobbly. I'll switch to the more stable one here.
And our bike rider should be coming through here at any point. Well, that's a better shot for them and I'll stay on that view for a little while. And now, I'll switch over to this one. And now, to this close up. And then back here. And now, I'll stop.
So if I return the panel to its regular size by pressing the Accent key, we can see in the Timeline panel that we have cuts made in the destination sequence. If I press the Home key to return to the beginning of the sequence, and then press the Space Bar, you can see here, in the Multi-Cam Monitor the result of our work. And if you look down here in the Timeline panel, you can see the cuts here, correspond to the cuts in the Multi-Cam Monitor.
Notice that there's only one continuous audio track here. The audio is taken from video one or the first camera angle that we selected when making the multi-camera sequence. I'll stop playback here. If you want to use audio from a different clip, you can simply select a different clip at first or you can go into Multi-Cam Source. Open it in the Timeline panel, and adjust the audio in this panel.
Let's go back to the Multi-Cam Destination Sequence. Now notice, when I'm paused in a current time indicator is sitting within a clip, not at an edit point. I can switch between the various camera angles and the camera angle for that clip changes, but there's no cut being made. This is a change from Premiere Pro CS5.5, which would make a cut if I did this. If I do want to make a cut, I hold the Ctrl key while selecting the clip, Ctrl+Click.
And now there's a cut, so that the item that I just clicked on is to the right of the current, current time indicator. And the item that was previously there is to the left. Now, let's look at one of the major changes in Premiere Pro CS6 for Multi-Camera. By choosing several more clips and adding them to our Multi-Camera Source Sequence. I'll just drag them into new video tracks.
And if you've worked with Premiere Pro CS5 or earlier, you know that it could only use four angles in a multi-camera sequence. But here, we have nine. And if we go back to Multi-Cam Destination, and return the current time indicator to the beginning of the sequence. We can see that all nine are represented here in our Multi-Camera Monitor and we can use them all. I'll press the Accent key to maximize this again, and I'll press Record, and Play.
(NOISE) Notice that we actually had some audio in one of those clips. And I'll press the Accent key again, and go back to the beginning of the sequence, press Home, and press Space Bar. (NOISE) And so, we're able to use video and audio to nine camera in that case. You can actually add as many camera angles as you like and Premiere Pro will do its best to keep up.
We've done testing with a very large number of camera angles. But you'll find that performance limitations will cause excessively large numbers to not work very well. So, give it a shot and see how high you can go with your particular system. So, those are the changes to Multi-Camera Sequence in Premiere Pro CS6. Easier to create a new sequence and you can use far more camera angles.
- User interface improvements
- Importing and sequence setup improvements
- Editing improvements
- Effect improvements
- Performance improvements
- Audio improvements
- Exporting improvements
- Miscellaneous new and removed features