Join Todd Kopriva for an in-depth discussion in this video Improved markers and importing from Prelude, part of Premiere Pro CS6 New Features Overview.
A new application in Adobe Creative Suite is Adobe Prelude. Prelude is an application for ingesting, logging, and transferring media in preparation for its use in a non-linear editor, such as Premiere Pro. Let's take a quick look at the work flow in Adobe Prelude, and then see how we can move information from Prelude to Premiere Pro. The first thing that you do in Prelude is ingest media. We'll go to File > Ingest, and here we have a file browser, we can navigate to media.
Select it by checking checkboxes and then clicking Ingest. Now, we already have some media ingestion over here, so I'm not going to bother going through this step right now. But while we're here, I will point out one very interesting option, which is the ability to transfer clips to destination. We check this then we can tell Prelude to copy media over and optionally transcode during the ingest process. If we don't do this, then Prelude simply refers to the media in place where it is when we navigated to it, I'll click Cancel.
The next thing that you do in Prelude is log, or mark up, your clips. If I load the bike race cable shot four into the timeline, we can see that I've already logged this clip by adding this blue marker here, which is a sub-clip marker to indicate that this is the area from the in point to the out point that I want to use. And here this green marker is just a comment marker, where I'm indicating to my editor that I'm not sure if this is the jump that he wants. Similarly for this bike race cable shot one.
If I double-click it to load it in the Timeline panel. You'll see that I've just marked a sub-clip, with an in and an out point. I've put these two together into a rough cut. You can create a rough cut by going to File > Create Rough Cut, and then saving it. But I won't do this, because I've already made a simple rough cut. I'll just double-click on it, to open it. And here we just have.
The approach to jump sub clip. Followed by the jump sub clip. A very simple cut only edit. Prelude is not a full featured non linear editor. It's intended for preparing items to go into a non linear editor. Let's go ahead and send this rough cut over to Premiere Pro. I could go to File > Export, and Send out to Premiere Pro Project. That would be useful if I was transferring this a different computer. But since I have Premiere Pro on this computer, a better way is to go File > Send to Premiere Pro. And Premiere Pro will open, create a new project.
I'll accept the defaults for the project. And now if I go to the project panel, I see the two clips and the rough cut sequence. I'll double-click the rough cut sequence to open it in a Timeline panel. And here we can see that we have our two clips and the markers that we added. I'll double-click this to load it in the Source Monitor. And we can see the markers here as well. Here is my comment marker with the question about the jump, and here is a suggestion about another possible endpoint for the clip. If I hover over this small marker that's not large enough to show the comment in the marker itself, you can see that the tool tip gives the comment. An easier way to read this perhaps would be to double-click and read the comment here in the dialog box.
I'll click Cancel. But an even better way in Premiere Pro CS6 is to use the Markers panel. Go to Window > Markers, and that opens the Markers panel. Markers panel shows a thumbnail and basic information for each marker. If you click once, the current time indicator goes to that marker. If you double-click, you can open the marker dialog box where you can add and change information.
I'll click cancel here. Another improvement to markers is that now you can have more than one marker at the same time. That is especially important now that we can have markers with durations, like this comment marker. So if I put the current time indicator here, in the middle of this marker and then add another maker by clicking the add marker button. We don't currently see the marker here, because it's hidden, you can only see one at a time in a source monitor. But we can see the indication down here in the timeline panel that we have the marker.
And of course, we see the marker here, in the markers panel. If I right-click or Control click on Mac OS on a marker I get a Context menu in which I can execute commands on the markers. For example I could clear current marker or even clear all markers. I'll undo that. So there, that's a quick overview of the improvements to markers in Premiere Pro CS6, and bringing markers and sub-clips in from Adobe Prelude.
- User interface improvements
- Importing and sequence setup improvements
- Editing improvements
- Effect improvements
- Performance improvements
- Audio improvements
- Exporting improvements
- Miscellaneous new and removed features