Join Maxim Jago for an in-depth discussion in this video Explaining clip and file metadata, part of Premiere Pro CS5 for Avid Editors.
The metadata support in the entire creative suite is really exceptional. And the reason it's exceptional is because Adobe make use of a technology called XMP, where you can have metadata stored inside of the file, if it will take it. So if you're working with an XMF, for example, it'll take it. And if it can't, it'll automatically generate what's called a sidecar file next to the original so all that metadata can be put in place without modifying the original in ways that might make it difficult for other applications to read it. So here's a perfect example. We've got MPEGs here that are imported and if I select one of these, right-click on it and choose reveal in explorer, this is the same option as you would in Media Composer to locate and original media file I can see here's my clip, midevil_wide_one.mpeg and right next to it, the same name, but a different file extension, I've got midevil_wide_one.xmp.
So the idea is that because MPEG video can't really handle much metadata, it can't really deal with it, I don't need to worry about that. And I don't need to tell Premiere Pro to make the Sidecar file because if ones required it will get made automatically. The same applies in Bridge, After Effects, Encore, Flash. It's always the same system and always these files are shared between applications. Now the Metadata panel inside of Premiere Pro, and I'm just going to get it and grab it and drop it onto the frame for my Program Monitor.
So that I can show you that and the video clip at the same time. This gives you access to all of the standard metadata that you might want. It's got all of the normal and the doubling properties and you've got some that are unique to Premier Pro, scroll right the way down here I can put tape name and descriptions and scenes and shorts. File > Properties, there's the Dublin Core, and we've got some basic controls. With advisoryand rights management. And if I want to, I can put in a note saying, certificate number whatever it is, 345, and so on.
Now once you append the Metadata to any media inside your project, in this case I'm working on Medieval Items Core One. It's done that's it! It's updated the informations there and any of the applications in the Creative Suite with this Metadata panel will display the same information. Now, if you're working with organizations like the BBC, for example, the have a very, very detailed metadata workflow. And you'll just be told by whoever it is that's in charge of these things, exactly what metadata feels and how to use them.
If you're not, you might still be very interested in this speech analysis. Now, if I just scroll down, I've got a file here that I analyzed earlier. Yup, here we go. So in Premier Pro CS 4, let me open up this clip here, you have the option to analyze the audio in a piece of media and convert that into text. So it's speech to text. But as you can see, part of the problem with that is that you come up with a lot of bad hits. It varies in success rates but I would say between on average, put in about 50 and 70%.
It depends on the quality of the original audio. There's lots of benefits because this metadata panel is there in all the applications, you can take this metadata, which is time tagged, and use it in Flash to generate media. Or even in After Effects to generate subtitles. But here I've got a couple of problems. Because this can't be the proper English, so here's to you shoe, shoe, doesn't seem very likely. I can double-click on a work and retype it, but it's still a bit of an imperfect solution because I have to go searching for the correct language.
Now if I click analyze. This is version CS5. I have this additional option. I can choose to have a script. And if I browse on my computer to a script file, this works beautifully with Adobe Story. I can reference that instead of using just the original audio. That means that the metadata that's generated is very, very precise. Now, you might be thinking, if you're working on a documentary piece, why would you want to go to the trouble of transcribing your media and then have Premiere Pro link that and tie it up to your source. Well the reason is that if you can go through the trouble of transcribing your media you will then have in your speech analysis panel here exactly word perfect, timed perfect wording that links to your original clip and that means that you can browse your media based on the words rather than based on listening and that's so so much faster.
And one thing you can do for example is if I want this is losing up to devastated I just choose is and press the I key for inpoint, devastated, press the o key for outpoint and I've marked my clip ready to edit into my sequence. So it's a very, very fast way of working with your media provided you have the text and of course if you're working with a fiction piece, and you're actor goes off script which is very common. The system is clever enough to average out and roughly follow where it should be, a little bit like a GPS loosing it's signal. It'll kind of go for awhile and keep up the pace until it finds a word that it can definitely recognize. As I say, this metadata is carried through into lots of different applications in the Creative Suite.
So it's a consistant complete workflow as well.
- How Premiere Pro works
- Getting set up
- Creating sequences
- Applying effects, color correction, and opacity
- Titles and metadata
- Integrating Premiere Pro with other applications
- Working with audio
- Outputting video