Join Chad Perkins for an in-depth discussion in this video Editing at the sample level, part of Creating a Short Film: 08 Editing.
- [Narrator] In this tutorial we are going to look at…another example of cutting on a non-voiced consonant,…but we're going to use a new technique…to create more refined edits.…You see, normally when you edit video,…your edits can go all the way down to the frame level,…and because there are usually 24 frames per second,…that means that the most detail that you can get…is 1/24 of a second.…But, a lot of times when editing audio,…this just isn't enough control, so many editing suites,…including Adobe Premire, as we will see in a second here,…allow you to edit not just at the fame level,…but in the audio sample level.…
Now, in the project panel, if I open up the video track…and click on the video here,…I have the preview showing here,…which is an option here in the project panel,…to show the preview area,…but I can see details for the video,…but I can also see details for…the audio attached to the video.…In this case, it is 48,000 hertz.…This is probably the most common audio sample rate…for film projects,…but sometimes you will see 44,100 hertz as well.…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Appropriate for all
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Appropriate for all
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Appropriate for all
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Appropriate for all
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Appropriate for all
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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