Join Chad Perkins for an in-depth discussion in this video Declaring picture lock, part of Creating a Short Film: 08 Editing.
- [Instructor] After you get notes on your rough cut…you'll probably, hopefully, have a lot of changes…to make to improve your film.…And the next big step is to declare picture lock.…Picture lock is a critical step in the filmmaking process…where the director and editor commit…to not make any more changes to the visual edit points…of the film.…Picture lock is so important because the sound designer,…the colorist, the visual effects artist, the composer,…all these people can't really get to work in earnest…until picture lock is achieved,…because what they do is inherently connected…to every single frame.…
For example if the composer wrote a bunch of music…that was timed just perfectly…and then you change an edit point…the score might not match anymore.…Imagine how annoying that would be…and how much additional time it would waste…for the composer to have to completely redo that section.…The same is true for sound designers, colorists…and visual effects people.…You move an edit just a single frame…and it throws off the work for everybody else…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Intermediate
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Intermediate
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Intermediate
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Intermediate
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Intermediate
Creating a Short Film: 10 VFX Effectswith Chad Perkins4h 51m Intermediate
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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