Join Chad Perkins for an in-depth discussion in this video Controlling the pacing, part of Creating a Short Film: 08 Editing.
- [Instructor] Controlling the pacing…of the edit is a huge part of being an editor.…Kind of like we talked about earlier…in regards to eye-blinking.…The frequency of the cuts in our edit often mimics…what the heart rate of the audience should be doing.…So when there are slow scenes that are heartfelt…or relaxed, there probably should be fewer edits.…Likewise, in high-intensity, action scenes,…it's common to have frequent edits, with some shots…only being on-screen for a fraction of a second.…One of my favorite examples of this is…in the classic horror film, Night of the Living Dead.…
In the beginning of the film,…before there are any zombies attacking…or anything scary, we have a brother and sister…just hanging out in the car, talking.…It's one, long, uninterrupted shot that is on-screen…almost 30 seconds before cutting away to something else.…Now contrast that to later in the film,…when we're in the middle of the zombies attacking.…Look at all the cuts, I mean there are constant cuts.…And again, the frequency of these cuts mirror…
- Telling stories with edits
- Syncing audio and video
- Matching eyelines
- Knowing when not to cut
- Controlling the pacing
- Controlling emotion with shot size
- Working with audio
- Creating a rough cut
- Creating end credits
- Rendering and output
Skill Level Intermediate
Creating a Short Film: 01 Producingwith Chad Perkins1h 6m Intermediate
Creating a Short Film: 07 Cinematographywith Chad Perkins4h 44m Intermediate
Creating a Short Film: 03 Pre-Productionwith Chad Perkins2h 13m Intermediate
Creating a Short Film: 05 Directingwith Chad Perkins2h 27m Intermediate
Creating a Short Film: 10 VFX Effectswith Chad Perkins4h 51m Intermediate
1. Understanding Film Editing
2. Preparing to Edit
3. In the Beginning
4. Editing Basics
5. The Art of Editing
6. Working with Audio
7. Refining the Edit
8. Creating End Credits
9. Editing The Assurance
10. Exporting to Other Processes
11. Rendering and Output
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