A major new capability that Adobe Premiere Pro CC 2018 introduces is the ability to work with Premiere Pro in virtual reality (VR). This is made possible with integration with the Oculus Rift. In this video, Richard Harrington demonstrates how you can use the Program Monitor in Premiere Pro CC 2018 to control VR.
- If you don't have a VR headset, you can still continue to work with VR material and you have basic controls. Let me walk you through some of those. First up, the program monitor itself will behave with VR video and that can come a couple of different ways. Now, if you take a clip that it knows is VR and you drag that into a sequence, it may automatically detect and properly behave. And you see in this case, it knew it was VR video and recognized it from the footage type in some of the meta data tags.
If that doesn't happen, you can click on the settings icon here, go to VR video, and make sure you enable it. If that's disabled, then you're looking at the traditional video file. In this case, it's 360 video, and you can see that we're on the observation deck here in Shanghai, but it's difficult to tell that this is the left and the right or that that's a environment. You see the footage wrapped into this interesting shape with a lot of distortion. But when we turn that on and we enable the VR video, now we see the undistorted video giving us the ability to pan around and look, taking a look at the ceiling, or in this case, down through the glass observation deck.
Which is pretty cool. Now, if your headset is attached, this may be creating feedback because both of these are being recognized. If you don't want to use the VR headset, you can easily disable it. Just click on the settings icon and you can go into the area here and just uncheck head mounted display. Additionally, if you don't want to see the controls, those can be turned off as well, I'll choose hide controller, and you see that I can still move and pan around by clicking and dragging, but I don't see the exact controls telling me where I'm looking.
I personally find those controls useful so I'll leave them visible. And this makes it simple for you to turn in a circle or to tilt upward or downward to look with your field of view. If you want to pan around, you also can do that using the scrubber bars here to adjust or just click and they adjust to where you want them to be. You also may need to check settings. A lot of times, it's going to automatically configure this based on recognizing the footage from the camera meta data.
But this is where you could adjust the horizontal field of view and the vertical field of view. And this allows you to see how much you can actually encompass. So in this case, 180 degrees, each direction is giving me the full 360. But there are times when working with particular footage that you may not want to see the full 360. Maybe there's part where the crew is at, or there's other things and you want to narrow that field of view, this allows you to set some basic limits when you're working with the footage.
Now, additionally, make sure you check your sequence settings. You'll want to make sure under sequence settings that you pay attention to the VR properties at the bottom. This is where you can choose the projection method, equi-rectangular is the normal one, the layout, and this is going to affect, if you are working with stereoscopic material, in this case, I don't have stereoscopic material so you see it's not displayed correctly. So it's very important that you choose the correct option based on your footage.
And this is where you can specify the field of view that you captured. In this case, I did capture a full 360 on the horizontal field of view and a 180 for the vertical field of view, giving me the complete scene. It's up to you to set these to match your particular camera but 360 and 180 are the most common numbers. Now, beyond this, of course, are all your other regular sequence settings and you may recall that as you're working if you have multiple sequences open, make sure you're working on the correct sequence.
You'll also note that there are useful presets for different acquisition formats. Those may still apply when working with VR material. In this case, I'm using some footage that is essentially HD and that's why it's being displayed at 1920. Now, these controls are pretty straight forward and it makes it possible for you to work with VR material without the need for a headset. This is quite useful if you're editing on a laptop or an underpowered computer or you just haven't made the plunge and purchased a headset yet. Alright, there is one more important addition, and that is VR specific transitions that you can use as you move between clips.
- The Video Limiter effect
- Auto Color matching
- New panels: Learn and Timecode
- Hardware acceleration for H.264 video
- Working with RED footage
- Ripple deleting gaps
- Writing keyframes in the Audio Mixer
- Customizing label colors
- Managing multiple open projects
- Saving After Effects template in the Essential Graphics panel
- VR workflow changes
Skill Level Intermediate
Q: This course was updated on 10/15/2018. What changed?
A: New videos were added that cover improvements to usability, format support, Lumetri color, audio, and motion graphic templates in the 2019 version of Adobe Premiere Pro CC.