Join Maxim Jago for an in-depth discussion in this video An overview of the interface, part of Prelude CS6 Workshop.
Prelude is designed to make the key tools that you need to use as accessible as possible. So, it's a pretty straightforward interface. There are project files that you use with Prelude, and that kind of makes sense. If you choose to make a new project, you really just create a plproj file. And that's sitting in your hard drive storing information about the clips that you've ingested. Information that you assign to your clips isn't part of that project file especially.
It's really on the clip itself, but it issues for to have a project file that you can use to store batches of clip information. Just to help you stay organized, if nothing else. It's also worth noting that the autosave files are actually saved every step of the way. There's no option in the Preferences for you to choose how often auto save happens. It happens with every single thing that you do. I think this is brilliant. It's one less thing to think about. Looking at the main interface, you can see I suppose there's four main areas of interest.
Up here on the left, I've got my Project panel where I've got links to my various media files. These operate in much the way they would in non-linear editing systems. They're just links to files on my hard drive with information about that media. I've got lots of headings here with frame rates and media durations and so on. Like Premiere Pro, I can right-click on a media clip, and choose Reveal in Explorer, this would be revealed in Finder on Mac OS. And this is going to bring up a regular Explorer window, with the media file highlighted.
It's just a useful way of seeing where your media actually resides. So, just close that. Then down here at the bottom, I've got a time line where I'm going to look at a particular media file. You can only view one media file at a time in this time line view. And this is where I would add my markers and comments and so on. Up here, at the top right, I've got a Monitor panel, which is very much like Premiere Pro. You'll see that the play head I'm adjusting here is updating in this Monitor panel.
And this is just another way for me to interact with the application. And then aside from the additional panels where you're choosing a marker type or making adjustments to it. There's one special panel that you can only access by going into the Ingest Mode. Now you can click this button, or you can go to the File menu and you can choose Ingest. But all the other panels will be available under the Window menu. You can just go in and choose the panel that you want and it'll, it'll pop up in the main interface. But the Ingest panel is a little bit like the Capture panel that you get in a lot of nonlinear editing systems.
It just floats here, in it's own world, doing it's own thing. And when you're done with it, you close it down. Now the Ingest panel has a browsing section on the left here, where you can choose your hard drives. And you can see here I've got some footage already on my G drive, and this has got various folders containing various different kinds of media. Now, in the case of my media, this is mostly QuickTime movies wrapped around H264 codec files, so you'd expect it to be accessible anyway. But it's noteworthy that here, for example, I've got the contents of a P2 card and these clips just pop up like any other kind of media. You'll find that's true for just about any kind of footage you give to Prelude. Whether it's XDCAM, any kind of MXF media, P2 card contents, SDHC cards from anything.
AVC, HD, whatever you've got. And I think this is really nice from the point-of-view of usability. Because it means that there's really just one process for identifying your media, and choosing what you want to ingest. In the middle here, you've got your Browsing panel. And you can see if, for example, I pick out song contents here. I'm just wafting them out over the film now here. This is the Hover scope feature that's newly announced in Premier6 Pro CS6 as well. Its really nice. And I can mark sections of these clips.
If I do mark sections of the clips, then I must use the Transfer option. I've got to trans-code. If I just transfer my clips to the destination, then I'm copying the original whole media files. If I just want to take part of the clip, and do a partial ingest, then I must trans-code. I've got to create a new file. Over on the right, on this panel, I've got all of my options for what I want to happen when I click the Ingest button. So, if I select a piece of media, and I can do this with the keyboard, by the way, with the V key, V for Victor, or V for vertigo if you're in the RAF.
Then I can choose how I want to ingest, and click the button, and everything's going to be brought into my project. Really, when we speak of ingest, we're speaking of two things here. One is to just create links to my media files on the hard drive, or on your network drive, so that you can add metadata to the original media. Another is to use these options to trans-code and create multiple copies of your media, so there's two parts to the process. Back in the interface here, you'll notice that I've got four buttons on the top and these are really workspaces. You see over on the right, I've got a menu where I can create a new workspace if I want to, and I can reset the existing one. These all work the same way as any other workspace you'd expect in any application.
Again with the exception of ingest which brings up this floating Ingest panel. And you don't need to use the work spaces. You can go tot he Window menu. So, for example, if I wanted to bring up the audio meters, I can choose that in the Window menu. And this functions very much in the same way as the Premiere Pro interface, where I can grab the tab for any panel and drop it in anywhere in the interface. I'll drop it over on the far right so I've got some meters and I'll re-size it a little bit. That's fine. Right now I don't have any markers on this clip.
So, if I want to add some maybe I'll just put a comment marker in. I'm going to click the button here in the Marker Type panel and I'll put some words in. In fact why don't I just say some words. There we are. And you'll see that as soon as you have a marker selected the Information to do that marker appears inside the Marker Inspector panel. Now I'm a little bit short on screen space here, because I'm recording these lessons at 1280 by 720 resolutions. You will hopefully have a bit more space on your screen and things won't look quite as cramped as they do for me. Now I'm going to just zoom out a little bit, I'm going to re-size this marker a bit.
And you can see that any markers you add appear automatically at the top of this timeline view. Now when you add markers, they're not automatically assigned to the media file, right now there in kind of a temporary state. You need to save, and at that point, the metadata on the media file will be updated. You can see here the mark inspector, it kind of makes sense. I can change the in and the out mark. That's the beginning of the marker and the end of the marker. I'm seeing regular time code here, hours, minutes, seconds and frames. And I can put in a name for this marker if I want, and I can put in a comment that you can see is appeared anyway in the timeline view. I've also got this Metadata panel.
And what's nice about the Metadata panel is this is the standard one you'll see in multiple applications in the Production Premiums Suite or in the Master Collection. And I can select a long list of Items here in my Project panel. And I can update multiple values if I want to. There's a few different free text entry boxes here. You'll see that I can't view the metadata for all of these clips at once. I'm getting multiple values coming up here in the date created section. If I select a single item, that's going to come up. Select multiple ones. And I'm just going to be able to modify the items that are user definable. And this is really nice because it means that I can select all of the media if I want, and punch in some metadata.
And this is going to appear inside applications like Premiere Pro, while you're editing, making it much easier to locate your media. If I go over to the list view here. This is just going to open up the Marker List panel and this allows me to, let me just save the changes to that other clip, and open up this shot. This allows me to see any markers I've added to my clip. Now right now, of course I can't even see the clip because I don't have the timeline on view. I can bring that back up with the Window menu and now what am I going to do? It's just a floating panel and it's kind of in the way.
Well, I can grab the tab for this. panel and drop it into the same frame as the marker list. You see I'm getting a blue highlight where this is going to go. And now, I can toggle between the timeline and the Marker List view. The marker list is just, as you can imagine, a list of markers that are assigned to a clip. So now, if I switch to the mark list, there they are. I can still use the Monitor panel to drag through and scrub and play back my media. I don't really need the timeline to do it. I suppose it just looks pretty, and you get nice thumbnails to show you were you are in your media. We'll just zoom out a little bit there.
If you don't need this, the marker list is probably a more efficient way of working with your media. So, there you are. Just to build some familiarity, those are the main areas in the interface in the brand new Adobe Prelude software.
- An overview of the interface
- Useful preferences
- Ingesting media
- Managing media in Prelude
- Adding markers
- Creating rough cuts
- Sharing clips and rough cuts