Join Jeff Sengstack for an in-depth discussion in this video Understanding Prelude, part of Up and Running with Prelude CS6.
Adobe Prelude CS6 is a new product that came about at the request of a major television network. This network has the typical problems that networks have, they have a bunch of crews, they are working with different camcorders, different formats and they are shooting different kinds of material, and those crews come back to the station and they cut all these flash memory cards but they just trust editors and say, okay, whale away these guys and try to make some sense of it all. And that's just a lot to ask of editors, and so what the editors wanted--and what the television networks wanted--was some way to streamline that process and some way to make it go more smoothly, efficiently, and effectively.
So they asked Abode for help, and Abode responded by creating Prelude. What Prelude does is it lets folks in the field or back at the station-- let's say the producer or the reporter or the cameraman--look at the raw material, select the best parts of the shots, and transfer those shots, or transcode parts or all of those shots to some place on a hard drive. And then after transferring, they can mark them up. They can put markers that say this is a good take, or here's the place for the guys, says, wow! This is a great thing, or they can mark the part of the clip that they think really should end up being in the final project.
Once that's done, they can hand those marked up clips to the editors or take it one step further and make a rough cut with all those clips in it, with all the markers on it, and then hand that rough cut directly to the editors. It's a great way to streamline the workflow, and I'm going to show you all those steps inside this course. But let me give you a quick run-through of the workflow one step at a time here. The workflow starts by Ingesting, you look at the clips on the Flash Memory Card or wherever you got those stored, and you select the keepers, ones that you want to pass along, ones that you want to transfer to some place in the hard drive.
You can transfer the entire clip, or you can transcode the entire clip, and you can also transcode part of the clip, you can mark in and out points like this and like that. Let's say just want just this part of the clip not the entire clip. Once you do that, you transfer or transcode those files and put them someplace else, and then you open them up inside Prelude and they show up as clips like this. The clips show up down here one clip at a time. Then you can add markers to them. Like this marker basically just says this is scene 2d take 3, and this blue one says this is the entire take, this is where the director says action, this is where the directors said cut, so that way the editor knows exactly where the good stuff is.
And then that could be it, we're done adding these kinds of markers to it, and then we could close Prelude, and we'll be done, an editor can open up this clip and see those markers on it. Or we can take it one step beyond that and create a roughCut, and the roughCut will look something like this. It have all those clips on it. These are the Sub Clips, those are the ones that are marked by blue showing up here in the Rough Cut. And then I can send this Rough Cut directly to Premiere Pro, if Premiere Pro is running on the same machine or the same network. And then someone can open this up inside Premiere Pro as a sequence in Premiere Pro with all this clips laid in the sequence and all these Markers on the clips itself, or if we don't have Premiere running on the same machine or network I can export the project with all the media to Premiere Pro or Final Cut Pro, and it'll reopen it either one of those products on another machine or another network.
So that's the basic workflow of Prelude. I'm going to explain all these steps in this course.
- Creating a project
- Previewing clips in the Ingest panel
- Transferring entire clips
- Using the six marker types
- Creating subclips with markers
- Using marker templates
- Sending assets to Premiere Pro