Join Jason Osder for an in-depth discussion in this video Touring the interface, part of Premiere Pro Guru: Working with Prelude.
Before we go any further with Prelude, I just want to take a quick tour of the interface so you see where things are located and in general the types of buttons and windows that we have to work with. And I want to start by directing your attention up here to a set of buttons that deal with work spaces. We have similar choices under Window > Workspaces as well, and you can see that we're currently in the logging workspace where I spend a lot of my time. We also have a list workspace and a rough cut workspace and they're actually pretty similar.
And we also have the Ingest button which brings up a standalone window that allows us to ingest or bring new material into the project. So, let's briefly look at the panels available in the Logging work space and then we'll move through some of these other choices. So in top left we have what's called the Project panel. The Project panel's going to be pretty familiar to Premiere Pro users. This is where we store things and also add logging information. So we have icons that you're pretty familiar with if you've used Premiere Pro or another editing program.
Bins that can be opened and closed. Clips, that's what a sub clip looks like. A sub clip is simply a portion of a clip, not the whole clip, and so on. Down at the bottom we have some choices about the way things manifest. So we have a list view, as well as an icon view. And you see icon view makes everything larger, including our footage. And then we have some choices about making those icons big or small, the order in which we sort things in.
We can create a rough cut and we'll look at that in detail. And create a bin, and that's simply an organizational folder, just what it looks like. Finally, down here, we can display subclips only, so if we've been doing a lot with those subclips, we can restrict our Project panel and show only the sub clips we've been working on. Working our way around we have the Monitor panel. And this is simply where we're going to look at a single piece of footage or a rough cut. Again this is going to be familiar to a lot of Premiere users. You have a Scrubber bar along the bottom that let's us jump with random access to anywhere in the clip.
You have a play and pause button as well as step forward, step back, play in to out, and play a small loop in whatever is marked. So we can also control how large our image appears. And Fit is simply fit to the size of the window. And then we also have some output quality controls showing the time code, playback resolution, as well as paused resolution. And playback resolution generally can sit at full or a half unless you're working with very high quality footage and you're getting some playback trouble, and then you can knock it down lower.
The monitor panel always shows us both total duration of a clip, here in white, as well as the position of the playhead as expressed in time code, and you see that there in orange. Bottom left we have our Marker Type panel. And this is just simply where different markers are named and we can create with buttons the different types of markers that we can make on a clip. And remember, markers are just one way to add metadata to a clip. Moving across here we have our timeline, and you can see that our timeline, like most non-linear editors, the playhead is rigged to the playhead that is in the monitor panel.
So wherever you play or place one, the other one goes. You can also see in our timeline view that we have our markers are indicated. So this what a marker looks like after we create it and we'll be spending a lot of time with those. Whenever I have a marker selected you can see that it becomes active here in the marker inspector and we can see all of the information, comments, in and out point, the type of marker associated with that particular marker. I want to go briefly to the list workspace because that does open up another panel that I'm fond of, which is this Marker List panel.
And as you can see, all of the markers associated with that clip are listed here. And that does a similar job to the timeline, which shows them all in time, and this one just shows them in a list view. Similarly, rough cut workspace just gives us more room for the timeline and that's pretty useful if you are working on a rough cut. So I'm going to go back to Logging, which is where I spend most of my time, but also remind you that all of the panels are available under the Window menu. So, if you like having both the timeline and the Marker List up you can do that.
Especially if you've got a little more screen real estate in terms of dual monitor or a larger monitor. So, you can customize as well as make a new workspace and save it, things like that. Before we move on, I do want to click the Ingest button and just bring up the ingest window, which as you can see is not a workspace but really a stand alone window, and you can probably also see that it work so much similarly to the media browser in Premiere Pro. So this is where we can browse to where any footage is stored, and that would include a card, or in our case on the desktop in the Exercise Files folder and then in Media.
And by the time we drill down to where the actual media is stored, in this case the Footage folder, we see a representation of all of our media that can be imported. And similarly to the media browser in Premiere Pro as well as the project panel in both Premiere Pro and Prelude. We have different views including icon view and of course this starts to look very similarly to the demo we just did of the project panel in terms of things like your icon size and things like this.
On the right side of the ingest window we have a lot of choices for exactly what happens on ingest. Whether things are transferred, whether they're transcoded, whether they're verified, and then do we add metadata or rename the file? So these are the actual operations that can take place on an ingest function. And we'll go over what each one of those does in detail, as well as why you might use them. So there's an overview of the Prelude workspace and the different panels that you'll find useful.
Now we're ready to dive in and actually start using these tools.
- Understanding Prelude
- Choosing a Prelude workflow
- Transferring and transcoding footage
- Adding metadata and markers
- Using Live Logger
- Creating a rough cut
- Exporting to Premiere Pro
- Adjusting advanced preferences