Join Daniel Brigham for an in-depth discussion in this video Core concepts of storyboarding, part of Instructional Design: Storyboarding.
If you watch just one movie in this course, I hope it's this one. To get the most out of your storyboarding, you'll definitely want to keep the following four points or concepts in mind. Concept one, there are many different ways to storyboard. There's no one way to do it. Some people prefer, what I call a text-based approach. Where you're mostly writing about what the learner will see and hear and interact with. Here you see various columns devoted to voice over narration, on screen text, on screen graphics and so forth.
Some developers like the immediacy of a more visual storyboard, which often includes a screen shot of what the actual learner will actually see on screen. Other elements such as voice over and navigation indications are included as well. And some developers take it even further by doing what's usually called a rapid prototype, which means building and publishing a rough version of the slides. Doing everything from a quick and dirty recording of the narration, down to syncing the animations. Concept two.
Build your storyboard to meet the needs of the people reviewing it. They are your primary audience. So keep them in mind as you decide what to include and exclude. If you don't know what they want, feel free to ask your reviewers what type of storyboard they prefer. Concept three. Be aware of the large gap between storyboard and finished course. Especially if you're creating some type of text based storyboard. It takes some imagination to look at the storyboard and envision what the slide is going to look like.
For example, here's a section from a text based storyboard. It describes the opening slide of a short course on creating scenarios for e-learning. Take a few seconds to read it, and visualize what you think this will look like when it's actually developed. Now, here is that opening slide actually developed. Does it sort of match up with what you envisioned? Make sure that your most important reviewers have this ability to visualize. If it seems they don't, not a bad idea to sit down and talk them through the storyboard.
Concept four, include just enough detail in your boards. Some storyboards contain too much detail. And here I present exhibit A. I can pretty much promise you that your review is going to tune out after three pages of so of this amount of detail. Remember, a storyboard is an indication of what the course will look like. And an overdone storyboard might cause you to spend a lot of time creating and formatting an idea that ultimately gets rejected.
Such a storyboard may also hinder collaboration. With such a detailed vision, where is the space for a different point of view, for collaboration? At the other extreme, is a paucity of detail. Exhibit B. Do you have a pretty good idea of what will be on this screen once it's developed? Me neither. Again, include just enough detail for your reviewers, given the type of storyboard you're using. Okay, I just threw a lot of information at you. So let me recap the four concepts of storyboarding.
One, there are many ways to do it. Two, build your storyboard to meet the needs of those reviewing it. Three, be mindful of the gap between storyboard and finished course. Four, include just enough detail in your boards.
- Benefits of storyboarding
- Creating an opening slide
- Storyboarding an animated-content slide
- Storyboarding a scenario and scenario feedback
- Publishing your project
- Sharing storyboards and incorporating feedback