Join Bert Monroy for an in-depth discussion in this video rusty text, part of Photorealism with Bert Monroy: Volume 2.
- [Bert] In this tutorial I'm going to create a medieval looking title. Kind of like what you would see now days on video games and movies but the first thing we're going to do is create the background on which our title is going to appear. I have black for my foreground color. So for my background color I'm going to choose a nice mid-tone grey. Click okay. With my gradient tool I'm going to create a linear gradient straight up and down inside our canvas here giving us a nice gradient like that. Now I'm going to give this some texture to make it look like a stone wall.
So under filters I'll go down to texture and here we see texturizer. I'm going to choose for my texture sandstone, which gives me that nice effect that we need right there. The light is coming from the bottom. I have all the different choices. I'm going to choose bottom because as we see in our background the lighter tones are at the bottom, which would seem to indicate that out light source is coming from below. I'm going to click okay. And that gives us our stone background. Now I'm going to age this a bit by giving it some cracks here and there.
In a separate layer we're going to go in here and name it, we'll call it cracks, and I'm going to get my paint brush. I'm going to choose a nice brush, let's say this nine right here, which is a nice hard edge brush. Now when I start to paint on here you'll see it's just going to create this smooth line like that but the cracks should be very random. Let's undo that and we'll go into our brushes palette and what I'm going to do is I'm going to go into shape dynamics and I'm going to turn off pen pressure 'cause I want it to be a nice even line but I am going to play around with the size jitter.
And I want it to change at each time a brush tip is applied I want it to be a different size. Same thing with the roundness, I don't want them to all be perfectly round, I want some of 'em to be flatter than others and play around with the angle so that those flat ones will start to change shape and we see it all happening down here in the preview. As I move around the angle jitter you see that certain ones are just spinning around like so. And now that I have this really random looking shape when I draw my crack in the wall now you'll see that it's got a very random kind of a look to it and it starts to look more like a natural crack in a stone wall.
We'll draw another one going down here and maybe one going across this area here. And I'm going to go over to my brushes again and in brush tip shape I'm going to make the size a little smaller. Bring it down to about eh, let's say five, five pixels. And I'll draw some smaller, thinner cracks right in between these guys like that connecting them and our wall starts to have a really aged kind of a look to it like so. Now to give these some dimension, make 'em look like they're recessed into the wall, I'm going to go into the layers styles for that.
I'll double click on it in the layers palette, it brings up the layer style dialogue box, and I'll say bevel and emboss. Now the light right now comes from the top, so it's creating the highlights along the top of this. That's what we want 'cause it's going to create the illusion that they're recessed into the wall because since the light's coming from the bottom you would see the light along the top edge of our crack. Increase the depth a bit so it's going to get stronger and we see it happening there. And perhaps the opacity for the highlight.
Bring that up a little. There we get these strong lights inside the cracks in the wall. Click okay. Now on top of this we're going to create our title. Let's get a color, say like this one here, this orange. Not quite right, let's go in there and modify it a bit, let's go closer towards the golden colors like that. We click okay. And we'll get our text tool. Now right now it's set to Times bold at 200 point.
So I'm going to click in center of my screen and type in letter T. Now what this is going to be, I'm just going to use TM, like trade mark. This could be anything that you've created with the pen tool, or scanned in, or text that you've turned into a path. But what I want to do here is just take this very straight type just as is and I'm going to enlarge it. I'm going to go into transform and say scale it and make it bigger this way. I'm visually playin' around with the text to get the shape that I want.
Just like that. I'm going to let that happen and I'm going to modify this a little more. I'm going to go into the text warp tool right here and say give it a bulge and that bulges it, see? Top and bottom. Maybe increase that a little more to get more of a exaggerated look. Click okay. Now, this is done. This is the way I want the T to look so I'm going to go into layer, rasterize, type.
Which means it's going to turn it into pixels now, it will no longer be text. Now with my text tool I'll type in the letter M. Like before, I'm going to go in there and scale this and bring it into this area like so and give it a warp. The same one, bulge. But this time, instead of going up and down like the T did I'm going to say vertical, which means it's going to bulge out on the edges, on the outside edges, giving me these long, rounded edges.
Click okay. Going to move it into position, maybe make it a little smaller. We can play with it at any time just to get the feel that we want. Maybe we'll just kind of bring it in a little and it starts to fit a little better. I'm going to rasterize this one as well. Rasterize type. Now we have the two letters that form our logo. I'm going to merge 'em into one. So I'm going to say merge down and that one will merge into the lower one and there we have our type.
Let's put it right in position right in the center of our screen. Now we want to start giving the text some effects. Then we're going to go into the layer styles for the text. First thing I'm going to do is give it a little drop shadow to separate it from the wall. Now, I'm going to play around with the angle. The light is coming from below so I'm going to have to change the angle of the light. Now you see this use global light setup here? If I don't turn that off it's going to affect all the layers, even the layers that are not currently selected.
Watch what happens to the layer of the cracks right here when I move the angle. I'm going to move the angle to the bottom. Notice that that layer was effected as well. Even though I am working in the layer that has the text it's going to affect all the layers globally. So I need to bring that back to where it was an say turn that off. Do not use global light. And now when I change my direction of my light you see that the other layer is left alone. Play around with the distance a little and the opacity a bit.
Just to make it really strong and dramatic. I'm also going to give this a bevel and emboss. Except here I'm going to work with it a little differently. Again, turn off use global light and have the light coming from below. There we see the highlights at the bottom where they should be since the light is coming from below. Increase the depth so they get real strong, and let's say chisel hard. I get this really hard chiseled edge. Make it a little bigger. Let's say we'll bring it about there, that's a good shape right there.
Now, I'm going to play around with the colors as well. It's very strong white here and I want this to be almost golden. So I'm going to change that color to a bright yellow. It gives me that yellow down below. Same thing with the shadow mode, I'm going to change the color of that and pick a nice deep brown, like this, and increase the opacity a bit so I get a really strong brown right in there like that. And let's say satin.
And for satin I'm going to choose a brown as well, in a deep brown like that, and I'm going to change the contour to something a little more complicated. Like this guy right here. Now I'm going to play with the adjustments. And the purpose of satin is to give my type that worn look and that stained look. I'm going to play around with the distance till I get something really wild like that and then play around with the size. And I play around with the size until I just get this nice random kind of an effect just like that.
See, so I'm getting this nice effect in there and maybe bring up the opacity a little bit, and we see the effect on our text in the back. So I can click okay. Now I'm going to give the text the same filter as before, that texturizer. But in this case I'm going to play around with it a little more. I'm going to increase the relief a bit. So I get an even stronger effect, and maybe even play around with the scaling, bring that up a little. I get much more of a pronounced effect.
Click okay. Now, there's our text, startin' to have the effect. The last thing I want to do is to really start to distort it and make it look like it's really rusty so I need to jag the edges. Now to do that I'm going to employ a totally different effect than I've done before. I'm going to give this layer a layer mask. I go to layer, add layer mask, hide all. Which means that the layer mask will be black. Not allowing anything to be seen in that layer.
Holding down my command key on a Mac or a control key on a Windows machine I'm going to click on the layer right there, the layer that has the text. That's going to turn that information into a selection as we see now on the screen. My mask is still selected so what I'm going to do is I'm going to choose white for my foreground color and say fill the selected area with the foreground color. Click okay.
The type is now visible. I'll deselect it. The type is visible 'cause as we see right here in the layer mask the layer contains white in the area of the text. White allows things to be seen, black hides 'em. Now, I'm going to apply a filter to the layer mask. Not the layer with the text, but the mask for the layer of the text. That is still selected and we can tell by the little bounding box here. I'm going to come up to my filters and under brush strokes I have one here called spatter.
Now, we see here that spatter is going to do some really weird stuff, and we see it happening right here as I play around with these controls they get stronger. Well I'm going to bring it down a bit so it's not so strong and maybe make it a little smoother. Now we see what's happening to the crinkly edges here. That's happening to the mask, not to the text itself but to the mask for the text. It'll affect the text once I apply this. I click okay and there we see the effect on our text.
- Rusty text
- Plastic sign
- Icy letters
- Metal plate
- Antique photo
- Speeding bullet
- Bottle glass composition
- Waving banner
- Colorizing comics
- Wedding photo