Join Ryan Kittleson for an in-depth discussion in this video Working with normal maps, part of 3D Printing with Photoshop.
…Normal maps are kind of like a fancier version of a bump map.…They use color, rather than gray scale data,…to represent the surface detail of an object.…They also present a special challenge to use, because Photoshop doesn't…include a strength slider to adjust the intensity of the effect.…Let's see how it works.…So we've got our bull model here, with the bump map applied.…So if you still have the bump on your object, I'd go to…the material or the bull, and let's go up to the bump map.…Click this little icon here.…
And go to Remove Texture.…Okay, let's scroll down in here now, until we find normal, and let's click this…Folder icon, and let's load in the new…texture, okay, so in our exercise files chapter…one, folder 0109, we've got bull_normal.jpeg and…you can that this is a color image,…it's using different colors to represent how the…light should hit different parts of the model.…So let's click that and open it up.…Okay, so it's made the model a little bit strange.…So let's see what this looks like when we go into the 3D sprint settings.…
In this course, Ryan Kittleson shows you how to import 3D models or create your own right inside Photoshop. You can use texture maps, opacity maps, and bump maps to define the details and then export the models in print-ready formats. The finished models can then be printed at home or through a service like Shapeways.
This course was created by Ryan Kittleson. We're honored to host this training in our library.
- Importing 3D files
- Applying textures for color printing
- Combining multiple models
- Making models hollow
- Printing with various material types
- Printing fine detail