Go through examples and demonstrations of a wide shot, as well as learn how and why they are used.
- [Narrator] The first type of shot I want to talk about…is the wide shot.…Wide shots are often used as establishing shots…and really lay out the scene, setting or the environment.…In comics, you see that a lot at the top of the page.…Maybe even there's a caption box saying where you are…or what time of day it is or what's going on in your scene.…In a scene like this on this page,…you can see we already know we're looking at a shack,…it's nighttime and then by the time you get to panel two,…you understand that we're now inside of that shack…because that's what was established…in the wide shot on panel one.…
Let's look at a few more wide shots.…Here's a wide shot…that doesn't necessarily establish the environment.…It's not the first panel on that page…and it's not even a wide-shaped panel,…but what we have here is a bird's eye view…showing our characters and the distance between them.…It's very effective to show that distance…because there's actually an argument going on here,…a whole conversation and there's literally space…
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene