Join Deke McClelland for an in-depth discussion in this video Using the Repoussé dialog box, part of Photoshop CS5 Extended One-on-One: 3D Fundamentals.
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Now for a real introduction to Repousse inside of Photoshop. I have gone ahead and turned off that final 3D layer. I have made a copy of my editable text. It's selected and ready to go. Now I'll go up to the 3D menu, choose Repousse, and choose Text Layer. If you get sick of this alert message, by all means turn on the Don't show again checkbox. I am going to leave it off though so that we do see the alert message and I'll click the Yes button in order to bring up Repousse. And I think the Depth value is pretty straightforward. You can crank this value up to 10 so that you create this ridiculous amount of extrusion.
For now I am going to leave it set to 1, and now let's discuss the other options that are available to us. We have these presets up at the top and you can select one of those presets if you like. However, I am going to tour you through the presets in later exercise after we've gained a little bit of experience with this feature. I've got a demonstration of every single one of the 18 presets that are available. The Scale value affects the relative size of the back face. At 1 it is 100% as large as the forward face. If you set it to 1.6 then it's 160% as big as the forward face.
You can also make it smaller. If I set it to .5, it's going to be 50% as big as the backspace and you'll achieve the sense of forced perspective. For now though I am going to leave this set to 1. You also have this Twist option. Notice it goes ahead and rotates the back face with respect to the forward one. It can be useful if you're trying to create sort of a twisting extrusion with an object that is relatively as tall as it is wide. As soon as you have a very wide object like this one, it doesn't come off very well. I am going to restore that value to 0.
I'll explain what's going on with texture once we have a texture to work with. Right now I am going to select the Shear option, so that I can show you if I change this X Angle value to 20 degrees, for example, we are creating a 20 degrees shear, that is a slant associated with that extrusion. I can also add a vertical slant if I like. I'll go ahead and take the Y value down to 0. And now I want to show Bend. If you turn on Bend it's still controlled by these X and Y Angle options here. However, instead of slanting the sides, you're rotating the sides. So you're creating what's known as a 3D revolution.
And to get a sense of what's going on here let's try a 90 degree revolution and see what happens. Right now we are revolving right into the D because I have this reference point set to the center. If I set it out here to the right- hand edge then I'm revolving the letters around this huge area, thanks to the Depth value. Let's go ahead and take that Depth value down to let's say 0.1 and you get a better sense for what's going on. I'll change the X Angle value to 180 degrees as well and now you can see that the letters are revolving all the way around off the canvas so that we are seeing just this right-hand edge of a reflected D. Obviously we are not going to use that with text, but it can be useful with objects, as we'll see in the future chapter.
I am going to take that value down to 0. Another interesting option is this Inflate option down here. If I increase the Angle to 90 degrees we'll achieve puffy letters that puff out evenly over the course of that forward face. You can also puff out the back face and we'll see examples of that later, as well as both front and back in order to create a kind of pillow effect. Right now we're not seeing the back face though, so it's not going to do us much good. Now, once you change the Angle value the Strength value should wake up. If it doesn't, if your Strength value is dimmed, then just go ahead and incrementally change the slider value a little bit by dragging on the slider and that helps wake up that Strength value.
You can take it as high as 1. And if you do take it up to 1, notice that the inflation varies across these letters. The large areas receive the most inflation and then the smaller areas sort of tightened up. So you get a very pillowy effect indeed. Now I want you to go ahead and take that Strength value down to 0. You need to do that first if you are following along with me. And then I am going to change the Angle value to 0 as well. And now let's visit Bevel. You have independent Height and Width values. So it's as if you're looking at the edge of that bevel. Width is going to control the size of the bevel when we are looking down at it.
I'll go ahead and change the Height value, let's say to 2 in this case. So Width is determining the size of the size of the bevel when you're looking straight ahead at it. Height is determining the height of the bevel were we to rotate the letters to a different position. However, even if you're not able to really see the height it can be very useful for catching an edge. So if I increase that Height value I'll get more of a dramatic lighting effect. You also have control over the shape of that edge, and you can change the shape using this Contour option. Right now we have a diagonal beveled edge.
However, if I change it to Cone right here, then we'd have this edge that slopes up and then back down into the letters and so forth. And you can define your own contour if you so desire by clicking in this guy. And that brings up the Contour Editor dialog box. We will be visiting that dialog box in the future exercise. Right now I am just going to can cancel out and I am going to switch my Contour back to Linear. And I am going to change for now both Bevel values to 0 and I am going to take up the Depth value to 0.2. So really the only change I have made from the default settings is to lower the Depth value from 1 to 0.2 and that's it. And that's all I am going to do in a dialog box for now.
Now, I am going to click OK in order to create my base object. It's nothing to write home about yet, but it will become very interesting indeed once we apply a texture in the next exercise.
- Creating basic 3D shapes
- Converting 2D art to 3D
- Using the Camera Rotate tool
- Cutting holes from shapes
- Rotating and positioning by the numbers
- Importing a model from Google SketchUp
- Assigning materials and lights
- Setting orientation and position
- Designing a custom bump map
- Modifying the attributes of a material
- Adding a person to a 3D scene