Join Steve Caplin for an in-depth discussion in this video Using Image Warp, part of Building Transparency in Photoshop.
- Now that we've got our skull looking shiny, let's concentrate on the refracted view through it. I'm going to hide the skull, and reveal the original. Now I'm going to duplicate this background. I'm going to drag it above the original skull. And I'm going to make a clipping mask with the original skull. Like this by choosing create clipping mask from the layer menu.
So now it's only visible where it overlaps that skull. And if we hide the background, this is how those two layers now interact. To create the distortion, I'm first going to go into free transform, and I'm going to make it smaller. As you drag a corner handle, if you hold the alt key on a pc, the option key on a mac, then it scales it from the center of the image.
Now before I hit enter to apply the transformation, I'm going to hit the image warp button up here in the options bar. And now I'm going to choose a fish eye effect. And you can see how that gives us that spherizing effect that makes it look as if it's viewed through a fish eye lens. There's only one control here, and we can drag this to increase or reduce the effect. That's not bad, it could be a bit more extreme.
So what I'm going to do is after I've got my basic fish eye, I'm now going to change the warp method to custom. It keeps the fish eye, but now I can grab each of these corners and pull them in, and that distorts it even more. Where there's a piece missing at the top, I can just grab the edge and pull it up. And that gives us our nice spherical distortion.
So I'm going to apply this to it. And there is the beginning of our transformation. If we reveal the skull again, obviously as it stands, the skull completely obscures that background. But if we change the mode of the skull from normal to hard light, in hard light mode mid tone grey disappears, but we keep the shadows and the highlights.
And that allows us to see that distorted background through it. That initial distortion is a start, but is by no means the finished product.