Join Deke McClelland for an in-depth discussion in this video Understanding the disciplined approach to scenes, part of Photoshop CS5 Extended One-on-One: 3D Scenes.
Before you can make one object cast a shadow or create a reflection on to another you must first combine them into a scene, which is after all the topic of this course, but here's the thing. Building a scene can be a nightmare with objects run a muck, or it can be fun, with each object falling into a predictable place. In order to make it fun, you have to do something you don't normally associate with fun. You have to take a disciplined, organized, systematic approach. In this chapter, we will start with a collection of shape layers, you know rectangles and ellipses filled with nothing all that interesting, just shades of gray and from those simple building blocks we will imagine an entire 3-D environment, one that with any luck will have you gaping with tangible 3-D joy.
Along the way, I will demonstrate that disciplined approach I was telling you about and you'll learn everything there is to know about assembling a complex scene.
Author
Released
5/26/2011Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals
- Building complex 3D objects from simple shapes
- Maintaining control over objects in a scene
- Extruding and positioning glass
- Illuminating a scene with precisely positioned lights
- Modifying light attributes such as Attenuation and Falloff
- Changing shadows on a mesh-by-mesh basis
- Passing light through an opaque object
- Understanding depth of field and field of view
- Aligning lights and cameras
- Rendering stereoscopic 3D artwork
Skill Level Intermediate
Duration
Views
Related Courses
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Photoshop CS5 Essential Training
with Michael Ninness11h 14m Beginner -
Photoshop CS5 Extended One-on-One: 3D Objects
with Deke McClelland6h 1m Intermediate
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Introduction
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Welcome to One-on-One1m 33s
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13. Advanced Scene-Building
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14. Working with Glass
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Introducing refraction7m 43s
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Creating a reflective lens5m 16s
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15. Lighting Your Scene
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Precisely positioning lights9m 40s
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Moving cameras and lights9m 10s
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16. Advanced Lights and Shadows
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Adding a 3D postcard sky6m 52s
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17. Mastering the Camera
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Using an orthographic camera6m 33s
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Designing shiny surfaces7m 32s
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18. The Art of the Mesh
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Using the camera to align meshes10m 56s
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19. Customizing the Render
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Conclusion
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Until next time1m 3s
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Video: Understanding the disciplined approach to scenes