Join Dennis Meyer for an in-depth discussion in this video Understanding the card template, part of Photoshop Variables: Game Production Art.
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- Before we get started adding variables,…I just want to show you the card template…that I've already set up.…If you're building your own card game…or perhaps if you're using variables for some other reason,…you're going to have your own template set up.…Here, I just want to walk you through what we have.…It's a very basic file.…Our first layer is card art.…This is a single raster layer and you can see,…this is just a placeholder.…This lets us know where our planets are going to be,…and it has a placeholder star field.…
At the very top, we have a planet name.…Now you'll notice that that particular planet name…has a number of layer effects applied to it.…If you want to get a closer look at these styles,…you can load the planet_layer_styles.asl file…found in the Exercise Files folder.…Similarly, the planet description is three to four lines…of text letting us know a little bit more about that planet.…It also has a layer style applied to it.…Lastly, we have four resources.…
Each of these resources contain an icon,…
In this course, Dennis Meyer shows how to create and manage the artwork for an example card game using Photoshop variables. He'll show how to organize a basic template in Photoshop, assign variables for the text and images, and build an external data source in a Google spreadsheet (taking advantage of calculations and other powerful spreadsheet functions). Then he'll show how to load data into the template, export artwork, and make the template available to others.