Learn the difference in a standard film or animation aspect ratio as it adheres to a camera lens, versus the more varied panel sizes available in comics.
- [Narrator] In comics, we deal in panels.…Our stories and scenes are housed in those little boxes…or rectangles, or sometimes even circles,…that make up every page of a comic book.…In film, we're usually viewing the story within a set frame…or rectangle which is determined by the camera lens,…so it makes sense that storyboards are drawn…with that frame in mind.…Comics, like I mentioned, aren't stuck to adhering…to that rectangle, though you could, and some artists do,…stick to a certain type of grid pattern…when they're laying out their panels.…
Comics are a little more wild West,…where anything goes as long as your story is readable…and easy to digest.…Using the storyboard rectangle shape as a starting point…might be a good way to go if you're new to comics…and trying to learn the basics.…It's sometimes better to learn to walk before you run,…so that's where we'll start.…
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene