…We've looked briefly at the 3D print settings previously, but let's take…a closer look and see what else they can do for us.…Now the 3D print settings work on whatever…3D objects are currently in the selected layer.…So let's go to the Layers palette.…And let's see we only have one layer in this Photoshop document.…It's the bull head.…So that's fine.…So what we want to do is go to 3D > 3D Print Settings.…So you'll notice that in this view, the object looks a little bit different.…And that's because Photoshop is simulating what…the material will look like after it's printed.…
It's a pretty crude simulation but you can kind of get…a better sense of the way things are going to look.…For example, the opacity that we painted before now has a crisp edge to it.…So in this palette we begin the process…of converting the 3D models into printable objects.…The first setting I want to look at is Print To.…The first option is Local.…This is if you have your own printer physically next to you.…This is what you'd pick if you have a MakerBot, for example.…
In this course, Ryan Kittleson shows you how to import 3D models or create your own right inside Photoshop. You can use texture maps, opacity maps, and bump maps to define the details and then export the models in print-ready formats. The finished models can then be printed at home or through a service like Shapeways.
This course was created by Ryan Kittleson. We're honored to host this training in our library.
- Importing 3D files
- Applying textures for color printing
- Combining multiple models
- Making models hollow
- Printing with various material types
- Printing fine detail