Join Steve Caplin for an in-depth discussion in this video Turning type into 3D, part of Creating 3D Type in Photoshop.
To start making our glass text, let's begin by selecting the Type tool. I will click in the middle, I'll type the word: glass. Of course you can put anything you want in there, I'm just using glass as an example. So by default this is coming up for me in times regular, and while that would look okay, for real glass effect it'll be better if we choose a bolder perhaps more condensed font. So I'm going to click up in the text field and I'm going to type the font that I want.
In Photoshop CC2014, we can now type con and that will give me a list of all my condensed fonts. And I can type B for bold or B-L-A to get black. And I can see I've got two condensed fonts to choose from. Let's go for helvetica noir condensed black. That looks quite good. I don't like the way that the L and the A are running together, so I'm going to click between those, and use option right cursor key on a mac, Alt right cursor key, on a PC, just to put a little bit of extra space into there.
And at the same time I'm going to close up the space between the g and the l, and we'll hit the enter key to apply that. I also don't want it to be black because we can see what we're doing much better if we use a brighter color. So let's change to choosing a mid gray, and we can use option+Backspace on a Mac, Alt+Backspace on a PC to fill it with that color. Finally, let's increase the size. We'll bring it up to 72 point. We'll move it into the middle.
And there is our text created. To turn this text into a 3D object, all we have to do is go up to the 3D menu, and choose New 3D Extrusion from Selected Layer. You'll see this dialog that says: you are about to create a 3D layer, would you like to switch to the 3D workspace? Well, we'll say yes, because we want the 3D controls to be more prominent than the regular controls. And there's our 3D object. And here on the right is the default work space. We've still got our Layers panel, and our Channels panel.
But next to that, we've got the Properties panel, and above it, we've got the 3D panel. And it's these two that will show all the controls we need to manipulate this object, and we'll look at that next.