Join Ben Bishop for an in-depth discussion in this video Summary, part of Learning Graphic Novel Storyboarding.
- [Instructor] Thanks so much for joining me…as we discussed and applied some storyboarding…techniques to our comics.…If you'd like to learn more about the comic book process,…you can check out some of my other courses in the library,…from penciling a comic book page,…to digital inking, all the way to coloring,…I have enough courses to take you from script…to finished product.…If you have any further questions…or just want to talk comics, please feel free…to reach out to me at www.bishart.net,…or on Twitter and Instagram under @bishart,…B-I-S-H-A-R-T, and say hello.…
If you want to see more of my book, The Aggregate,…you can find it over at www.theagreggatebook.com.…Drop me a line and say hi,…or let me know what you thought of this course.…I hope you enjoyed it and learned a thing…or two in the process.…Thanks for watching.…
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene