Join Nigel French for an in-depth discussion in this video Sampling a brush stroke, part of Photoshop for Designers: Textures.
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Brushstrokes like these, simple Brushstrokes on sketchpads potentially make…great sample brushes.…What I want to demonstrate here is a different effect that you will get…depending on the number of gray values you capture in your sample brush.…So I have two versions of this, I have one where I have performed a Threshold…Adjustment on the brush and it's all black, or it's nothing, and then we have…this one where we have got various different levels of the gray values.…So quickly, I will run through how those happened.…
First of all, the Threshold, start out with a Levels adjustment and then follow…that out with a Threshold adjustment, move that one way or the other, depending…on how much black or how much white you want.…I want to avoid getting the black specks down in that bottom-left corner.…So I am going to pull it back to about there. Okay!…Now what I am going to do is I am going to get my Magic Wand tool because I…need the whites to become a transparent here and I am going to turn my…Tolerance all the way down, select the white areas and then use those to mask…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Photoshop for Designers: Shape Layerswith Nigel French2h 53m Intermediate
Up and Running with Photoshop for Designwith Deke McClelland3h 36m Appropriate for all
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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