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- Creating a panoramic image
- Using Content-Aware Fill
- Painting clouds with the Mixer Brush
- Creating new light and shadows
- Adding more objects to the scene
- Positioning, lighting, and rendering a 3D balloon
- Refining glow and shine
Skill Level Intermediate
When everything is okay, when the balloon is on the right position, the lighting is done, the colors are done then you can render the balloon. Some images really have to be rendered, others like this one, it's not really necessary but it improves the balloon a little bit more so maybe you should do that. In order to render it we go back to the Preferences > 3D preferences. And switch null from open to l two ray trace. We want the shadows to be rendered. The reflections we could also look on the refractions.
There are no refractions in this image, because we don't have any transparency but if you or if you don't in this case it's not really important. So, I say OK. Then I got to this field, click on it, and can now determine the quality of the image. This is what is meant by rendering, I improve the quality from interactive. Interactive means I can work with it easily, to retrace final. You also have the possibility retrace draft which you not need very often because I would say if you want it rendered then you want to see how it looks definitely, and therefore I take the retrace final.
For this. So I just click on it. And now you can see that the image starts to render. You see, also, in the beginning, these noises here in the shadows. Which is not really dramatic. Because the longer you wait, the less you see these noises. And what you can also see, is that the shadows right here look better than before we started rendering. I takes a few minutes until the image is rendered. If you think it's okay, you just click in the image, so rendering stops and you can save your image. If you say no, well, maybe it's a little bit too noisy here still, then you go to 3D > Resume Progressive Render, and it starts again from the point where it stopped before.
So, this is the way you use 3D objects. You just bring them in, position them, change lighting and color, and finally you render them.