From the course: Sculpting a Creature with ZBrush and Photoshop
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Rendering in BPR (Best Preview Render)
From the course: Sculpting a Creature with ZBrush and Photoshop
Rendering in BPR (Best Preview Render)
The BPR rendering system in ZBrush allows you to create multiple images and will then be organized in Photoshop to pull off one cohesive image. In this video, I'll show you how to create and extract these images in ZBrush. Right now we have our key light being visible and got my other two lights are completely hidden. There is no rim, there is no fill, just a key light. So let's go and, first thing we wanna do is pull off this divider so we've got some room over on the left side of our screen. We will go into Render and just grab this little icon and drag it over to the left there. That way we have two areas we can jump back and forth and take a look at. With the key light I want you to go into Render Properties and select the shadow. This is the only render that I'll be using a shadow in. All the other renders, I'll turn it off. Once you have that selected, go ahead and hit the BPR button up here at the top and it'll give us a little render. We can kinda scrub and buffer through this…
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