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- Photoshop CS5 workspace improvements
- Content-Aware Fill
- Complex selections
- Bristle Brushes and the new Mixer Brush
- Adobe Camera Raw 6
- CS Review online commenting
- Adobe Repoussé
- Working with 3D
Skill Level Intermediate
The puppet whip tool in Photoshop CS5 is a tool that allows you to easily deform or modify an object. What I did here is a cutout of that boy and I actually used content aware fill to fill out the background that I took the boy out of. And I'm going to apply a Puppet Warp on that boy. So to do that, all I need to do is to select the layer I'm working on, and then go under Edit, Puppet Warp.
And what this will do, it will create a mesh of elements all over the selection here And then it will allow me to add pins onto that mesh that can then be used to transform the position of certain elements. So I can even make him move his arm like that. Let's make it here on the other side, for example, like this and see what this does. Okay, he's like pushing the ball away again okay so I can really modify and transform any type of selection. There's a couple of things to know about the modalities of the puppet warp works, I can have a ridgid mode which allows me to move. The panes in a very rigid fashion without anything else moving too much. The normal mode which we've just used.
And the distort mode, which actually will distort the selections as I move it around. Okay, it can be helpful sometimes. It's a little bit like the liquefy filter in PhotoShop. But let's go back to the Normal mode. And also I can choose the density of the points of the mesh, with fewer points, to work on, or more points. I can also choose the expansion of how much of the mesh should go out of the selection.
If I put this up a little bit you will see that the mesh will actually go out of the selection and will allow me to include more of the selection inside of the mesh. I can decide to show or not show the mesh. And then pen depth is something really interesting because let's take this arm for example. If I pull the arm down. Poor boy. You see that this arm is now in front of the head. Well, I can choose the pin depth. I can put ti towards the upper level or the lower level.
If I click this second button here you see that the arm now disappears behind the head. So not only can I move these pins around on my image, but I can also choose the depth at which they should be. I can choose the rotation for the pins, if they are fixed or not, and even do it numerically. Now, this is all very nice but what can we actually use these sort of things for apart for moving people very slightly like arms or objects. Let me make an example. On this door here I would like to add an ivy that grows here on the side of the door.
I happen to have a picture of an ivy that I want to use. So I need to do really, is to go into my mini-bridge here take the ivy, and pull it over my photograph. And you will see that pulling things from Mini Bridge actually pastes them right there onto my document. And then I can go back in there, and make exactly the changes that I need before I place it. Let's make it slightly longer, like so. And make it slightly finer, something like this. Okay, this is how I want to place the ivy, then I will commit to that by hitting the enter key. And since this is on its own layer here, it's also a smart object as you can see. I'm going to now use the puppet warp on that.
And the cool thing is that you can actually use puppet warp on Smart objects. And what I want to do is make the ivy go around the shape of the window. So I'm putting in a pin here, and another pin there, and then I will pull up. We need to block the ivy down here. And pull it like this. And put it on normal, okay, perfect. Let's put the pin down here. Let's move it up here a little bit. And place the ivy exactly like I need to place it right here. Let's put it on rigid.
For a second. Okay, perfect. So you see that my last pen here doesn't move that much anymore. Okay. And then, when I hit the enter key, the ivy is now placed in that fashion around the window. The cool thing is, like I said. Is that I can go back to the puppet warp options anytime I want if I'm using a smart object. Just click on it. And reopen the mesh and the points, okay? So lets go back here to my ivy, and if I double click on the object of course what we will get is the original image of the ivy, which I can still retouch or use for other purposes. So let's move out of the smart object and go back here. So basically what the puppet warp tool is, it is a tool to allow you to make easy object deformations.
And it is very easy to use simply be applying a mesh and adding the points and moving these points around.
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